And not because of “doomposting,” but because the business and political reality around BioWare has fundamentally changed.
BioWare built its name on: Queer romance options, Player-driven identity, Moral ambiguity, Rebellion against authority, Stories about oppression, faith, politics, resistance, and personal freedom
Those themes directly contradict the values and censorship rules of the entity that now owns EA:
Saudi Arabia’s PIF (93.4% ownership pending deal)
A state where: LGBTQ+ identity is criminalized, Media is censored if it challenges religious/state values, Art and entertainment are used as political tools, Public criticism is dangerous, Female autonomy is restricted
BioWare’s brand is literally everything Saudi cultural authority rejects.
any future BioWare games like Mass Effect 5, any new IP, any Dragon Age game will require approval from an ownership structure that prioritizes: “Global market compatibility", “Brand safety”, “Cultural alignment”, “Risk minimization”
BioWare’s storytelling approach is the opposite of all of that.
Even before PIF stepped in: EA removed branching storytelling (“too expensive, most players won’t see it”), They cut replayability, They replaced choice-based design with linear action systems, They pushed Frostbite on every project, They caused the departures of nearly every foundational writer, creative director, and systems designer
BioWare was already surviving on legacy fumes.
Now? Their new majority owners oppose nearly everything BioWare stands for.
Does that mean BioWare will shut down? Not necessarily.
But the BioWare that existed, the BioWare of Inquisition, Origins, DAO, ME1–3, KOTOR is basically dead artistically.
Even if the studio name continues, the creative soul is gone or will be tightly controlled.
At this point, preserving the legacy of BioWare storytelling probably won’t come from EA at all, it’ll have to come from ex-BioWare talent forming independent studios or fan-driven projects and studios like Larian and Owlcat
Okay this whole thing is spoilerific for the mass effect series.
Mass Effect has a literal moral binary with a points system. Depending on your actions you are awarded "Good boy" points (Paragon) or "Bad ass" (Renegade) points, they are explicitly not meant to be "good" and "evil" (But they are).
That is the marketing for it, and I feel ok with going with it for as long as it makes sense. (Which isn't long because the game writers themselves framed this as Jean Luc Picard vs Dirty Harry, and if you think about it, that spectrum doesn't actually make any sense)
Point are awarded both for the binary choices you make at inflection points and for how you conduct yourself (Being rude or violent to a reporter is renegade, appealing to people's reason is paragon). The point supposedly is that the paragon choices are for compassionate and heroic actions, you supposedly get it for favouring non-violence, talking things out and standing up for your moral principles; while Renegade points are awarded for ruthless actions, for doing what needs to be done, and at inflection points for taking a stand that may be morally dubious but will have benefits in the future - Also racism gets you renegade points.
You start off by being given two sets of 3 choices as to your background. The most paragon option is being from a privileged military family and being a war hero who fought bravely against slave traders, the most renegade option is being a street urchin war criminal. Not a great start as to establishing these as equally viable, also pretty fucked up to establish street urchin status as equivalent to being a war criminal. But ok.
I don't want to go over the whole plot of all 3 games. But basically you are given a series of binary choices, and asked to pick one. And the renegade option is always the wrong choice. The paragon choice is always right. Not merely because it means you don't do whatever morally questionable thing the choice involves, but because it is always revealed later that whatever bad thing the renegade choice was meant to avert doesn't come to pass, or whatever benefit is meant to be extracted from the moral compromise is either irrelevant or sometimes even less impactful than the support of the people who you didn't let bad things happen to. This is in part because they didn't want to write and design entire series of separate branching narratives
At one point for instance you are asked whether you want to let a scientist torture an autistic child to build an anti geth defense system. See he is autistic so he speaks computer because he thinks like one (Great writing!) Now see the idea of a "necessary" weapon powered by a tortured child is at base a choice worthy of depiction in media. Do you walk away from Omelas? But you don't have any conflicts with the geth as a group after this, and the skirmishes with individual geth you do have this doesn't have any effect on, the geth conflict gets solved without this making any difference. And not only that but you get a numerical score of how strong the war effort is, and I'm pretty sure the autistic child untortured gives you a higher points score than the weaponised autism torture device.
Do you let the Rachni queen live? They did try to take over the galaxy and do fucked up mind shit! But if she dies that's the end of her species. You've done a genocide. But can she be trusted? If you save her then she promises she can be of use to you later, and she will make the rachni choose a better path, but the rachni also show up as enemies later on oh ho ho... except If you kill her the rachni are still around for uhhh reasons, don't think about it. Except these rachni are all evil and can't be reasoned with and won't help you.
Do you choose to sacrifice the alliance'a fleet to save the galactic government who don't respect humanity hopefully winning the respect of the galactic community through your heroism, or do you focus on killing the big bad and preserve humanity's strength in the aftermath and let humanity assert itself on the galactic stage.
Turns out the council just respawns with new names and it makes literally no difference to the story, the only impact being that you get like two stray lines about selfish humans.
Oh but there is the war readiness score again, surely your navy having been blown up makes a difference. No because the council flagship is stronger than the difference in the strength of tbe rebuild fleet.
I don't even think you get better quest rewards in any instances. Which means in every single single situation you are given the option to resolve things one way or a strictly inferior way for no reason except to be a dick.
Yooo well said
In addition, the more renegade your character, you take on more facial deformities. I'm told this is a direct cop from KOTOR and a parallel mechanic there for Sith vs Jedi decision making. Because as all citizens of Treatlandia know, good people are pretty and bad people are ugly. As I recall in 2, your character won't reach the apex of power unless you are 100% paragon or renegade
Did anyone play Frost punk 2? I know little about the series
Frostpunk 2 has a difficulty that meant I completed the game without doing any of the (By the game designated as) morally questionable stuff without quite understanding half the gameplay mechanics.
It also doesnt deal with the moral issue as well, since all the things it will ding you for doing are clearly marked as such and you have to get rid of them to do the "good" end.
You instituted state run media and survived, but at what cost?!
The game has silly politics sometimes, but is pretty fun for a city builder/survival game that my attention span can survive lol
The biggest problem I had with Frostpunk was the idea that you're literally fighting for humanity's survival, and any sort of compromise with "authoritarianism" is permanent and irrevocable, the idea that your people could suffer through even just a few months of hard work to ensure their own survival is just non-existent in the game. Every "bad" choice is just permanent, but the game takes place over the course of a few months, how pampered do these survivors need to be when their own literal survival is on the line.