this post was submitted on 03 Dec 2025
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And not because of “doomposting,” but because the business and political reality around BioWare has fundamentally changed.

BioWare built its name on: Queer romance options, Player-driven identity, Moral ambiguity, Rebellion against authority, Stories about oppression, faith, politics, resistance, and personal freedom

Those themes directly contradict the values and censorship rules of the entity that now owns EA:

Saudi Arabia’s PIF (93.4% ownership pending deal)

A state where: LGBTQ+ identity is criminalized, Media is censored if it challenges religious/state values, Art and entertainment are used as political tools, Public criticism is dangerous, Female autonomy is restricted

BioWare’s brand is literally everything Saudi cultural authority rejects.

any future BioWare games like Mass Effect 5, any new IP, any Dragon Age game will require approval from an ownership structure that prioritizes: “Global market compatibility", “Brand safety”, “Cultural alignment”, “Risk minimization”

BioWare’s storytelling approach is the opposite of all of that.

Even before PIF stepped in: EA removed branching storytelling (“too expensive, most players won’t see it”), They cut replayability, They replaced choice-based design with linear action systems, They pushed Frostbite on every project, They caused the departures of nearly every foundational writer, creative director, and systems designer

BioWare was already surviving on legacy fumes.

Now? Their new majority owners oppose nearly everything BioWare stands for.

Does that mean BioWare will shut down? Not necessarily.

But the BioWare that existed, the BioWare of Inquisition, Origins, DAO, ME1–3, KOTOR is basically dead artistically.

Even if the studio name continues, the creative soul is gone or will be tightly controlled.

At this point, preserving the legacy of BioWare storytelling probably won’t come from EA at all, it’ll have to come from ex-BioWare talent forming independent studios or fan-driven projects and studios like Larian and Owlcat

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[–] Orbital@hexbear.net 3 points 1 day ago (1 children)

Yooo well said

In addition, the more renegade your character, you take on more facial deformities. I'm told this is a direct cop from KOTOR and a parallel mechanic there for Sith vs Jedi decision making. Because as all citizens of Treatlandia know, good people are pretty and bad people are ugly. As I recall in 2, your character won't reach the apex of power unless you are 100% paragon or renegade

Did anyone play Frost punk 2? I know little about the series

[–] Keld@hexbear.net 3 points 1 day ago* (last edited 1 day ago)

Frostpunk 2 has a difficulty that meant I completed the game without doing any of the (By the game designated as) morally questionable stuff without quite understanding half the gameplay mechanics.

It also doesnt deal with the moral issue as well, since all the things it will ding you for doing are clearly marked as such and you have to get rid of them to do the "good" end.