this post was submitted on 01 Dec 2025
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[–] Tar_alcaran@sh.itjust.works 68 points 4 days ago (4 children)

Hence the number one rule: cool stuff should be done in the game, not your backstory.

[–] cassandrafatigue@lemmy.dbzer0.com 25 points 4 days ago* (last edited 4 days ago)

The one solution is to end the back story bad 'so anyway, he's learning how to walk again after... That.' or 'crawled into a bottle afterwards, and you'll have a hell of a time fishing her out. In the meantime, she can still manage a cantrip from time to time. Most days.' Especially if you're going for a 'last job' or 'old gunslinger' vibe.

Works really well if your early build is super specialized, and, like 'they still remember how to do that part just on reflex'

Hence the number one rule: cool stuff should be done in the game, not your backstory.

I prefer Fate, where the rules practically require having cool stuff in each character's back story.

[–] AyuTsukasa@lemmy.zip 9 points 4 days ago (1 children)

Or just start the campaign at a higher level.

[–] Archpawn@lemmy.world 1 points 3 days ago

But then you're still missing out on killing the dragon.

[–] Maestro@fedia.io 7 points 4 days ago (1 children)

Ohhh, that's a good one. I'm stealing that!

[–] DacoTaco@lemmy.world 7 points 4 days ago (1 children)

I thought it was im the rule book that players should do so. If i have an epic backstory im playing and ancient old fart that has not battled in centuries and is not used to it anymore

[–] spittingimage@lemmy.world 7 points 4 days ago

One of the most fun characters I've played was a broken-down elite super-science soldier who was so addled by basilisk memes and psychotronic warfare that he needed his intelligent gun to remind him where he was every ten minutes.