this post was submitted on 30 Nov 2025
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I find THK to be a very easy boss, it's rare that i don't beat it. HOWEVER, i do not think that is OPs point. In any case, it wouldn't be my critique of that fight.
Having to do an easy miniboss first every time before i get to work on the actual challenge i care about is a waste of my time.
It's just how it is. This would have easily been mitigated if Radiance would just work like any other dream boss. I get there are plot reasons why i have to fight THK again before i get to dreamnail it, but it still means i have to redo a time consuming task i have already achieved and that has become really unrewarding over and over again until i get nauseated by it. Some amount of that kind of thing is ok-ish, but i always found this approach fairly pointless, it doesn't have the same payoff that beating a hard boss or a tricky plattforming segment delivers. I also do not find it adds significantly to the payoff of these challenges when they get obstructed by routine rote tasks.
More importantly, beating THK shouldnt be turned into a repetitive rote task. It cheapens that part of the lore.
Edit: After reading the post upthread about the same situation, i get why people would disagree on this
Yeah you're right, it doesn't feel great. But if it's a matter of difficulty rather than satisfaction there's steps to mitigate the difficulty so you can still get to see the true ending, and I wanted to help OP with that!