this post was submitted on 30 Nov 2025
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Was in a comment section about designing games to respect the player's time and mentioned I never finished Hollow Knight because it makes you fight the final boss again each time you want to give the secret boss another shot.

Someone jumped in literally telling me "GET GOOD" and when I told them there were other things I'd rather be doing, they followed up with "so don't get hard games just to complain about." They never responded when I asked them how I was supposed to know exactly how hard everything in the game would be before I ever played it.

Every fucking time. I swear I can set my watch by it. The Dark Souls series has earned my undying enmity for what it has done to gaming discourse.

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[–] MrGabr@ttrpg.network 14 points 1 week ago

I haven't played Dark Souls specifically, but in Hollow Knight (+Silksong), Elden Ring, Lies of P, and Sekiro, I usually felt like if I really hit a wall, I could just explore another path for a while until I hit a wall there, then repeat until I ended up coming back to the first path, whereupon my stronger abilities gave me the forgiveness I needed to beat the first boss within a few tries.

Sometimes I did hit a wall of a boss with nowhere else to go, and I did have to git gud, but I've found that those tend to be more interesting and fun to learn than side bosses are. But I usually enjoy that process. If you don't, I do feel there's no reason to not get a "give me a gun" option like in Another Crab's Treasure (or mod one in yourself). I never understood people policing the fun of single player games.

^a notable exception to my enjoyment of learning bosses would be that bitchass wizard frog in Silksong from Bilewater he deserved the cheese I used^