this post was submitted on 27 Nov 2025
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I've never really found all those worth the perk points to get honestly. Ignoring crimes becomes pointless when you have the money to just pay the fines which is basically always after level 15. The merchant situation is kind of neat, but price per pound, the only things worth selling are scrolls, jewelery, and weapons, that gets covered by everything but bars and alchemists. On top of that the 500 gold donation is literally pointless because the same skill tree gives you 30% better prices (40% for opposite sex) which actually spells out to 50 gold more in buying power or -100 gold for opposite sex. If you could invest multiple times or of the perk that gives everyone more money was for 5k instead of 1k it would actually be worth the investment of perk points, but really it offers nothing substantial mechanically compared to all the other things you could do.
I said I thought the perks are handy, not game changing. I usually don't go deep enough in speech to unlock investment, etc. Still, they're more useful than the lock picking perks. Depending on my role play, build and where else talents are needed, I might go as far as "Persuasion" but there are usually other priorities.