this post was submitted on 08 Nov 2025
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Asklemmy

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[โ€“] toomanypancakes@piefed.world 37 points 1 week ago (5 children)

Breath of the wild. I loved Zelda games up until then, and everything after is so fucking boring. I don't get it.

[โ€“] stealth_cookies@lemmy.ca 23 points 1 week ago (1 children)

I've always thought that BotW was a good game, but a terrible Zelda game.

[โ€“] bradboimler@lemmy.world 8 points 1 week ago* (last edited 1 week ago)

My brother tried so hard to get me into it. I was all, "Where are the dungeons?"

[โ€“] Fondots@lemmy.world 17 points 1 week ago (2 children)

BotW and TotK are such weird games to me

They built these big beautiful worlds, and designed some really cool mechanics

And just kind of did nothing with them.

TotK was a bit better, but still fell pretty short.

Also it's so weird that TotK is clearly a direct sequel to BotW, but there's almost no actual continuity between the games. There's a handful of characters that are missing without much of an explanation, and other characters from the previous game act as if you've never met them before. I get that for gameplay reasons you kind of have to start things over from square one in some ways, but it just felt weird.

And the weapon degradation never really felt fun to me. I feel like at the very least once you get the master sword and recharge it to its full power or whatever you should have that as an option that just doesn't wear down, even if other weapons that do break might be better suited for the task.

And having to go out and farm a thousand different fish and master parts and whatever else to upgrade your armor is just bullshit.

[โ€“] Meatwagon@lemmy.dbzer0.com 3 points 1 week ago* (last edited 1 week ago)

The world felt very empty to me. Hyrule is a very old kingdom, so there should at least be some throwback to the older games like ruins, a history lesson, or something, but the game lore is a void. Not to mention the lack of villages, or even just mention where the people, or if they all died then show that. It's just empty. Like nothing ever existed. Any ruins you do see has no tieback to anything outside of that game.

They built these big beautiful worlds, and designed some really cool mechanics

And just kind of did nothing with them.

i mean BotW was definitely a rushed game even tho it's rarely talked about. The first 2 areas of the game set the bar skyhigh then it just falls apart.

[โ€“] ghostlychonk@lemmy.world 9 points 1 week ago (2 children)

Same. I love LoZ, but I cannot for the life of me get into BoTW. The weapon breakage is infuriating and overall it's just kind of... boring.

[โ€“] Instigate@aussie.zone 9 points 1 week ago (2 children)

Weapon degradation seems to be a serious and genuine complaint that a lot of people have with BotW and TotK but for some reason it never seemed to bother me as it has others. I totally understand the criticism but frankly I always had a full stock of good quality weapons - particularly with the Fuse function in TotK - and never ran low or out of decent weapons on hand.

I think they were implemented to try to force gamers to think about other options to take down enemies rather than brute-forcing every battle which appeals to me, but it seems to have angered a significant proportion of people. From my perspective, it helps to engender the puzzler aspect of Zelda games in a novel way - viewing battles as a puzzle to be solved for maximum efficiency rather than how well you can strike and dodge.

[โ€“] stray@pawb.social 4 points 1 week ago

The problem is that I don't want to use different weapons. Some people play Monster Hunter with a bunch of different weapons depending on the hunt, but I don't, and the game respects that. In a game like BotW I don't want to use my cool thing because then it will go away and I'll be sad.

I think some previous Zelda entries did a much better job at making bosses feel like puzzles, particularly Link Between Worlds. In BotW you can just eat a feast and mash buttons.

[โ€“] Drewfro66@lemmygrad.ml 1 points 1 week ago

I honestly felt that the weapon degradation was freeing in a way - that every item in the same was a consumable to be used and not an item to be collected and stashed away forever while you just use the Zweihander from the graveyard for 90% of the game. Even the unique quest items broke, but you could do another quest to unlock the ability to buy infinite versions! I thought that was great game design.

[โ€“] tyrant@lemmy.world 3 points 1 week ago

It feels cozy and comforting to me

[โ€“] adaveinthelife@lemmy.ca 8 points 1 week ago (2 children)

Welcome!

This is what I felt like when Ocarina came out on the 64.

The cycle repeats

[โ€“] Meatwagon@lemmy.dbzer0.com -2 points 1 week ago (1 children)

We had OoT then Majora's mask.

Then what came after those two masterpieces was the cartoony Wind Waker and Legend of Zelda was never the same afterwards.

[โ€“] octobob@lemmy.ml 2 points 1 week ago

Wind waker is my favorite of the series. To each their own

[โ€“] Bongles@lemmy.zip 6 points 1 week ago (2 children)

That happened to me with halo infinite.

[โ€“] youngalfred@lemmy.zip 6 points 1 week ago

Lol yeah halo is meant to be scripted, choreographed action sequences - not final mission just banshee past everything happening on the ground.

[โ€“] warm@kbin.earth 2 points 1 week ago

I would have expected someone to say with Halo 4 rather than Infinite.