this post was submitted on 07 Nov 2025
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[–] Infynis@midwest.social 46 points 3 days ago (4 children)

If you're playing D&D 5e, no perception check, no matter how high, will let you notice an object is actually a mimic.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

[–] Tyrq@lemmy.dbzer0.com 4 points 2 days ago* (last edited 1 day ago)

What about the kind of evidence that leaves marks on the floor around where the mimic has been moving? Seems to me that's fair game

[–] dejected_warp_core@lemmy.world 43 points 3 days ago* (last edited 3 days ago) (2 children)

Still, as a DM, it's far too tempting to give a little bit of this away and join in on the hijinks.

Me: You find yourselves in a hidden library. On one shelf you see a series of tomes named "How Not to be Seen", volumes I-XX.

Newbie Fighter: Oh sweet, those look handy.

Seasoned Rogue: Aw fuck. NOBODY TOUCH NOTHIN'!

Ten minutes later:

[–] SkyezOpen@lemmy.world 3 points 2 days ago

Lesson one: not standing up.

[–] WorldsDumbestMan@lemmy.today 5 points 2 days ago (1 children)

Well, is there some true sight or something that let's you see a mimic?

[–] dejected_warp_core@lemmy.world 2 points 6 hours ago

No idea. Not even the most meta-gaming-est members of that party had a workaround.

[–] FilthyShrooms@lemmy.world 23 points 3 days ago

Yea and the pile of bones and gore next to the chest is purely coincidental

[–] Susaga@sh.itjust.works -1 points 2 days ago (2 children)

Cool. Mimics breathe. Roll perception to see if you spot the motion of the mimic breathing.

[–] 5too@lemmy.world 1 points 12 hours ago* (last edited 12 hours ago) (1 children)

Didn't know that, actually. How's their poison resistance? Can they hold their breath?

Does D&D have spells that let you do things like deoxygenate a room? Can a mimic stay submerged for a while?

[–] Susaga@sh.itjust.works 2 points 9 hours ago

They're immune to acid but not poison. They have a +2 CON mod, so they can hold their breath for 3 minutes, then have 2 rounds to breathe again or they die. It's rare for a room to be air-tight in D&D, but if it was, a simple "create bonfire" would do the job.

Also, a mimic dying from smoke inhilation would be awesome.

[–] Soup@lemmy.world 11 points 2 days ago (2 children)

“Motionless”

“Indistinguishable”

I’ll let you dive into that mystery on your own time.

[–] Axolotl_cpp@feddit.it 5 points 2 days ago* (last edited 2 days ago)

while the mimic remain motionless

[–] Susaga@sh.itjust.works -3 points 2 days ago (2 children)

...Sorry, you're acting smug, but I'm not sure what you're even trying to say. Did you not read my comment? Mimics breathe. Breathing causes motion. Ergo, they aren't motionless. If you can spot the motion, you can distinguish them from a regular item. If not, you can't.

[–] Grabthar@lemmy.world 8 points 2 days ago (1 children)

My dude, I take your point, but you're writing in properties for the mimic that aren't in the rules, based on your real world perception of how things work. That isn't applicable to the game mechanics. If you really have to have something to wrap your head around to explain the mimic both breathing and being imperceptible while impersonating an object, then model mimic breathing as some form of motionless skin breathing. Just realise that when you go digging for another reason to say why you can see it happening, its your model that is wrong, not the rules.

[–] Susaga@sh.itjust.works -3 points 2 days ago (2 children)

...you’re writing in properties for the mimic that aren’t in the rules...

The rules don't say goblins breathe, either. If you can't extrapolate that living creatures breathe, you're not doing a good job.

...to explain the mimic both breathing and being imperceptible

I'm quite clearly doing the opposite, though. As does the lore attached to it, which clearly says "a mimic in its altered form is nearly unrecognizable". Nearly unrecognizable means it is recognizable.

...some form of motionless skin breathing.

Okay, now you're the one writing in properties that aren't in the rules. Especially since its skin can be just wood.

...its your model that is wrong, not the rules.

No, neither are wrong. You just misunderstood the rules. And my model. The rules say they are indistinguishable when motionless. I say they aren't motionless. No contradiction.

[–] ganryuu@lemmy.ca 2 points 1 day ago (1 children)

which clearly says "a mimic in its altered form is nearly unrecognizable"

Where does this "nearly" come from? Because my Monster Manual doesn't have that word in the mimic description...

[–] Susaga@sh.itjust.works 1 points 1 day ago (1 children)

I copy-pasted from the 2014 entry.

[–] ganryuu@lemmy.ca 2 points 1 day ago (1 children)

I'm going ahead and hit "doubt" on that statement as I looked at my 2014 Monster Manual before writing my previous message and the word "nearly" is absent in that description.

[–] Susaga@sh.itjust.works 2 points 1 day ago (1 children)

I don't know what to tell you. I went to 5etools, looked at the 2014 lore, and directly copy-pasted that exact quote. You can check yourself. If I wrote it, I'd have spelt unrecognisable with an s instead of a z. Maybe it got errata'd at some point?

[–] ganryuu@lemmy.ca 3 points 1 day ago (1 children)

Ok, so I'm sorry about my previous tone, it seems that the mimic article, on 5etools and the SRD website, is the source of our confusion and disagreement: each time the description appears twice, first without the word "nearly" (under "False Appearance") then once with it. That 2nd description, under "Imitative Predators", does not appear in the Monster Manual. I could not check what D&D Beyond says because I do not have access to its contents.

[–] Susaga@sh.itjust.works 2 points 1 day ago

Yeah, I think 5e tools uses the first ever printed version, while WotC reprint and edit the lore in the Monster Manual a LOT. D&D Beyond would probably be a third entry entirely. I'm glad we're on the same page now (or rather, we were on the same page, but the books were different).

[–] Live_your_lives@lemmy.world 2 points 2 days ago (1 children)

Couldn't the mimics just hold their breath for a long time? I also see no problem with them having a physiology so different that their body literally doesn't move when they breathe, but I don't play D&D, so maybe I'm missing something with that.

[–] Susaga@sh.itjust.works 1 points 1 day ago

In Dark Souls, mimics breathe slowly. Like, 17 seconds per breath. It's tough to spot, but you can spot it if you're cautious. Since it's proven to catch people off guard, but CAN be spotted, I figure, why not use what works?

[–] Soup@lemmy.world 2 points 2 days ago (1 children)

Breathing doesn’t guarantee that you can see something lol. Show me a breathing insect with its “chest” moving up and down. If you account for evolution then mimics who could best hide their breathing are also absolutely something that would happen. Plenty of mammals can hold their breath underwater a crazy amount of time. A mimic that could also position and shape its body would have no trouble hiding its breathing.

They’re motionless and indistinguishable and you’re just going to have to deal with that.

Bonus: the way to find them out would be to see if a character notices them looking out of place. Maybe it’s a contested stealth vs incestigation/perception role, or maybe the description of the room even has clues. There are absolutely other ways to “safely” discover them aside from breathing.

[–] Susaga@sh.itjust.works 0 points 1 day ago (1 children)

Of course it doesn't guarantee it. That's why you roll dice.

Does evolution apply to aberations? And would evolution not grant the same benefit to every living being as well? Not to mention, co-evolution would lead to better mimic detection, surely.

I don't see why I have to deal with your fiction over mine.

[–] Soup@lemmy.world 2 points 1 day ago (1 children)

I brought up evolution as a way to explain the idea that even without magic it’s possible for there to not be any motion when a creature is breathing. There are also worlds where a mimic could be a normal animal, so that’s good there too. You, hilariously, are aaking if evolution even applies to aberations while being dead-set on them breathing, as if that isn’t a comically easy thing to hand-wave away if we’re saying the creature is a proper, built-for-purpose monster.

The book says “motionless” and “indistinguishable”. Those words mean “without motion” and “with nothing to [visually] distinguish it from the object it is trying to imitate”. There is no breathing motion because then it would not be motionless and there is nothing to tell it apart. Both of those are ok in a game context because there other ways to discover the monster.

We aren’t talking about your subjective opinion and your original comment was an “um actually” in relation to someone else’s so if you want to know why you’re having this conversation it’s because you started it.

[–] Susaga@sh.itjust.works 0 points 1 day ago* (last edited 1 day ago) (1 children)

Note that a feature applying while motionless doesn't mean it is motionless. And based on the rules, no, there are no other ways to notice the monster if it is motionless. Motion is the only way to spot a mimic, because if it's not moving, you can't distinguish it.

Look at the comment above mine. THAT was an um actually. OP described a perception check for a mimic, the comment I replied to said "um actually, there wouldn't be a perception check", and I replied with why there would be. Why are you making me the villain for defending the post?

[–] Soup@lemmy.world 0 points 1 day ago (1 children)

Motionless and indistinguishable. Chests and crates don’t breathe and you’d be able to distinguish the two very easily based on that.

An investigation check could work, or maybe a straight intelligence roll. Paying attention to the description of the room, too, and passive investigation is a real thing as well. I’ve already explained at least twice that you can use those ways to figure out that something isn’t where you left it or otherwise seems out of place. You can absolutely still find it using mechanisms that don’t require getting chomped.

You’re just wrong. It’s fine, it happens, but the plain english is making it reeeeeally hard for me to understand how on earth you could be confused here.

[–] Susaga@sh.itjust.works 1 points 1 day ago (1 children)

Indistinguishable if motionless. If not motionless, distinguishable. You seem to be assuming that because it CAN be indistinguishable, it IS indistinguishable, and thus cannot be moving.

Meanwhile, Dark Souls has mimics that breathe, and they work perfectly fine. Easy to get caught out, but definitely possible to spot if you're careful.

Yes, you have explained twice how you can distinguish a creature that cannot be distinguished. And I've pointed out how paradoxical that is.

Like, are you okay? Genuinely, I'm getting concerned for you.

[–] Soup@lemmy.world 0 points 9 hours ago

Holy shit you’re dense. This isn’t Dark Souls and that’s a video game, not a table-top, theatre of the mind, RPG.

If you can learn that the crate, which is indistinguishable from any other crate, has no reason to be where it is then you can perform further tests to expose whether or not it is a mimic. It will look exactly like a crate the whole time and that’s fine. It’s not a paradox, you’re just not very intelligent.

You’re fifty-two cards short of a deck and making it everyone else’s problem.