this post was submitted on 03 Nov 2025
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[–] jjjalljs@ttrpg.network 39 points 2 months ago (2 children)

DND stats are weird. Only con gets more impactful as you level. Imagine if strength was +damage and carry per level. 18 strength at first level is +3 damage, but fourth level is +12. That might be the path to reinventing Pathfinder, though.

I'll also say, playing games that don't have the six stats, or even character attributes at all was really refreshing. Just skills worked fine.

[–] phdepressed@sh.itjust.works 7 points 2 months ago (1 children)
[–] jjjalljs@ttrpg.network 14 points 2 months ago* (last edited 2 months ago) (1 children)

Fate is the one that comes to mind. Just skills. Your big brawler dude might be like

.

  • Fight: 4
  • Provoke, Rapport: 3
  • Will, Athletics, Notice: 2

.

  • High Concept: King of the Ring Fighter
  • Trouble: Always a Show Off

.

  • Stunts and backgrounds: not going to make them up now but they add more depth

You don't need to know this guy has exactly 8 or 10 intelligence, or whatever.

[–] Schadrach@lemmy.sdf.org 1 points 2 months ago

Ah, FATE - it's F.U.D.G.E. with extra icing!

[–] MouseKeyboard@ttrpg.network 7 points 2 months ago (1 children)

Imagine if strength was +damage and carry per level.

With extra attack it is.

[–] jjjalljs@ttrpg.network 1 points 2 months ago

Kind of. You only get one extra attack for most classes (and most games, since a minority reach level 11 and also have a class with third attack).

It would be interesting if con only got you an HP bonus at first, fifth, and sometimes 11th level.