this post was submitted on 01 Nov 2025
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[–] EnsignRedshirt@hexbear.net 25 points 3 weeks ago (6 children)

I like when there’s a somewhat detailed explanation of FTL that’s internally consistent with the rest of the technology in the setting, even if the explanation is taking a shortcut through the insanity dimension. It opens up emergent possibilities for storytelling. Star Wars has some of the most handwavey FTL and not much arises from it as a consequence (no, I will not be including EU stuff in my analysis). The BSG FTL was used for some interesting plots, like when they had to keep jumping every 20 minutes to stay ahead of the Cylons, or how there was a refinery ship in the fleet that made all the jump fuel and it was the center of a labour dispute.

[–] Awoo@hexbear.net 20 points 3 weeks ago

Star Wars is kinda hand wavey with all technology, as if it is settled or non-existent. It doesn't want to deal with technology in any way other than the super weapons.

[–] purpleworm@hexbear.net 13 points 3 weeks ago

I know Star Wars has broadly garbage worldbuilding and "lore" and also that this is just my anime brainrot speaking, but I loved the FTL kamikaze. Makes no sense at all for it to only happen once, but the spirit of it is great.

[–] Redderthanmisty@lemmygrad.ml 11 points 3 weeks ago

The Adama manoeuvre remains the GOAT.

[–] TreadOnMe@hexbear.net 11 points 3 weeks ago

Honestly most of the problems in 40k generate from the fact that they have to travel through space hell. It also makes it possible for entire sectors to be nearly completely cut off from the rest of the Imperium except to the most adept Captains and Astropaths. Makes it possible to have space marines in medieval settings which is fun contrast imo.

[–] Pili@hexbear.net 6 points 3 weeks ago

Hand waveyness is the jedi way after all.