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Being upside down for the first time in an arcade game, in 1989!
Thrilling for the time and very memorable.
It was Afterburner installed into a bespoke cabinet at Fremantle Timezone.
The servos were directly connected to the flight-control stick, without any inputs of what was occuring in the gameplay. This meant you could be upside down, even when flying level in-game, and you would have to bank and dive to level-out the game during quiet parts or at the end of stages. No chance of redout, but the harness was torso only and uncomfortable for longer times upside down.
This was created as a 'hack', probably by LAI engineers, and unauthorised by SEGA. I've met a couple of these Perth game-engineers since, and they are true pioneers. So much so, that SEGA took interest and flew out it's own engineer, Masaki Matsuno, to take a look, which inspired the creation of the R360.
Novel, but the lack of interconnect with gameplay made the experience clunky. Only played it twice.