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submitted 11 months ago by doc@kbin.social to c/gaming@beehaw.org

Technically the successor owner of the gaming brand.

Epos has announced that it will be exiting the gaming headphone business and will instead focus on enterprise communications products. The company's gaming products...

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[-] Blake@feddit.uk 3 points 11 months ago* (last edited 11 months ago)

I’m interested in learning more! What benchmarking software are you using and how are you testing that?

Edit: I looked into it and my information was outdated - support for hardware audio offloading was added back in Windows 8! I still have no idea why they removed it between XP and Windows 8, but I’m glad it’s back.

[-] Granixo@feddit.cl 1 points 11 months ago* (last edited 11 months ago)

I reccomend you watch the following video:

https://youtu.be/aFy9jZzDSnY?si=2RA9NI0BOT6PFYn8

But basically, just as it has been since the dawn of PC Gaming, it's a case by case scenario.

However!

If you are dealing with intensive, single thread tasks (AKA Emulating PS2 and higher, or video rendering), you should get a noticeble increase on performance due to the CPU being relegated of audio-related tasks.

And finally, 99.9% of PC users don't need an output higher than 48Khz, 16-Bit. So if you aren't the exception, put your settings around those numbers to enjoy a bit of extra performance.

this post was submitted on 12 Sep 2023
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