this post was submitted on 18 Sep 2025
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Star Citizen

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I liked they way they bridged the Apollo release and ASD site B in the trailer.

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[–] Essence_of_Meh@lemmy.world 2 points 4 weeks ago (2 children)

I'm talking specifically about the issue where NPCs respawn every 30 seconds or so - this is a confirmed bug and CIG tried to fix it before 4.3.1 but it didn't really take as far as I'm aware. Benoit also talked about them working on a proper NPC manager to take care of these things but that's a long term solution.

I'm just curious if the respawn rate saw any further fixes with this release.

[–] QuadratureSurfer@lemmy.world 2 points 4 weeks ago

I spent last night taking on a Lazarus center.

I could barely even make it to the shuttle because the enemies would respawn every minute or two.

Every time I ended up with a Tier 3 injury, I would go into a building to treat it, and when I came back outside, everyone had respawned again.

If I had gone in with a team we would have been fine. But, solo, it was a lot. I'm thinking I'll go back with a parallax or some other electron weapon that does a bit of area damage since the enemies are all so clustered together.

[–] QuadratureSurfer@lemmy.world 2 points 4 weeks ago (1 children)

Ok, just got done with an Onyx facility, while I felt overrun at Lazarus, Onyx was challenging solo, but it wasn't like the enemies we're respawning every minute. I didn't time it well, but it felt like a 5 minute respawn timer. It was doable, and the parallax rifle is definitely my new favorite mid-range weapon.

I would recommend at least taking a nursa with you if you can carry one.

[–] Essence_of_Meh@lemmy.world 2 points 4 weeks ago

I might give it a shot when I have some time if that's a case, sounds a bit better than on launch at least. Thanks for checking!