this post was submitted on 06 Sep 2025
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Silksong running silky smooth on Eden on a Retroid 5

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[–] RiotDoll@hexbear.net 49 points 3 weeks ago (2 children)

game is really cool

piracy is fine. i think the indie/aaa divide is an artificial cope designed to inject a sense of moral discernment where it doesn't belong.

it's probably goty so imo if you can support a guy for making his magnum opus do it but otherwise like, there are more important things than lawful commerce for lots of people right now

[–] Comrade_Mushroom@hexbear.net 36 points 3 weeks ago* (last edited 3 weeks ago)

I also think that there's a really, REALLY vast difference between an indie game with 1-3 people working on it out of a living room and an "indie" game where it's up to 50 people working out of an office with the marking+translation+accessibility+QA+etc. support of a major triple-A corporation.

[–] EllenKelly@hexbear.net 5 points 3 weeks ago (2 children)

Indi? You mean petite bourgeois, smol lil guy.

stardew valley sold 41 million copies as of 2025, one of the potential romantic partners is a highschool aged child who lives with her parents.

[–] Chronographs@lemmy.zip 17 points 3 weeks ago

As far as I could find none of the characters have canon ages and the dev said they were at least 20 so seems a bit much to get mad about

[–] RiotDoll@hexbear.net 8 points 3 weeks ago

please tell me how you define 'indie' in terms of the games industry please, because i'm very confused at your post but we can start there.

indie doesn't necessarily have class implications to me, although if i think about it, one can assume that even a one man or two man dev team on a passion project will likely have resources that flags them as bouge but idk this doesnt make sense, maybe it will if you explain how you define indie tho