this post was submitted on 01 Sep 2025
43 points (100.0% liked)

games

21021 readers
91 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 5 years ago
MODERATORS
 

Hey everybody. I didn't post the thread yesterday because I was on vacation this past week, but with a 3 day weekend today is spiritually sunday. Anyway, I have completed all the rememberences in Nightreign, and so thought my time with the game is at an end, but they just announced that a new ultra hard mode is coming out soon, so I will definately be checking that out. Other than that, I played some more balatro on my phone while I was away. Hope everyone has had a relaxing weekend

you are viewing a single comment's thread
view the rest of the comments
[–] Carl@hexbear.net 7 points 1 day ago* (last edited 1 day ago)

Started Void Stranger last night, only a couple hours in and it's already got one of of my favorite game mechanics of all time, when

BIG spoilerI realized I could mess with the UI and teleport to different floors/give myself lives. What a great fourth wall break, absolutely incredible thematically and mechanically holy shit. Unfortunately you cannot give yourself 2807 lives, I tried that and it just ended up being 28.

I got a few of the hidden mechanics and story beats spoiled for me by a Super Eyepatch Wolf video but that doesn't mean that the first ending didn't absolutely hit, it's just so fucking tragic and good and experiencing it is so much better than watching a video about it.

Now I'm in fully uncharted territory tracking hints, strange wall symbols, and lore tidbits in my own notepad doc. I saw this weird cutscene with a statue that hard reset all my progress, but it barely mattered because I've got a list of shortcuts so I was able to speedrun my way back to where I left off.

On that note "speedrunning" is what I would call a major theme in the gameplay, since there's a lot of stuff that sends you back and if you want to maintain your sanity you'll be figuring out ways to go faster and faster. It starts with coming up with more efficient puzzle solutions, then you'll learn about shortcuts that let you skip two dozen or more floors, then you'll learn about game mechanics that go even faster than that.

It's a brutal game but if you experiment you can figure out hidden mechanics long before the game actually tells you about them and it's a great feeling (although sometimes you'll skip way ahead to a floor with a monster you don't recognize because you skipped the tutorial for it and you'll have no lives and it will just wreck you instantly).