this post was submitted on 28 Aug 2025
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[–] ilinamorato@lemmy.world 8 points 18 hours ago* (last edited 18 hours ago) (10 children)

To me it feels meaningful in a way that the ludicrous numbers never did in previous versions. The expanded crit system makes degrees of success matter, and they do a great job of making you feel heroic; especially when you go back and fight underleveled enemies and crit on every attack. (Or, alternatively, when you roll a natural 20 and it just upgrades your crit fail to a regular fail. That's when you know it's time to run.)

[–] jjjalljs@ttrpg.network 4 points 17 hours ago (9 children)

How often do pathfinder games do the thing like "The soldiers in the first area attack at +4, but these basically identical soldiers two plot beats later attack at +12, because you're higher level and I want the math to be challenging"? Because I've always disliked that in games. That's more of a video game trope, but I've seen it leak into tabletop games before. I liked the idea of bounded accuracy, and how a goblin is always a goblin. You don't need to make mega-goblins to fight the higher level party, because even the little ones can still hit and wear you down.

[–] Endymion_Mallorn@kbin.melroy.org 2 points 17 hours ago (1 children)

That's down to the GM in any system.

[–] jjjalljs@ttrpg.network 4 points 17 hours ago

Ehh, not really. In D&D 3e-like games, a low level goblin that attacks at +4 can barely hit a mid level character with AC 30. You could have a thousand goblins, and they'd only hit on natural 20 (and for regular, non-crit damage).

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