this post was submitted on 08 Sep 2023
120 points (100.0% liked)
Gaming
30500 readers
125 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
imo the main problem isn't that there are a lot of things, it's a major lack of information about game systems really. The game gives you a boostpack and tells you it'll help, but doesn't bother to pop up and tell you you'll need a point in boosters if you want to use it. It shows you how to target enemy engines but doesn't tell you you'll need a point in targeting if you want to do it yourself. It's an obvious, silly miss. I don't mind that these things need points, but it's annoying that it doesn't tell you, especially when they have a place in the game where they easily could.
Lots of places really. Outside the tutorial sections of the main quest, why not have my boost packs say like "basic boost pack - function locked unless you have Boosters 1"
Not to mention you have twice as much work to unlock upgrades. You not only need the skill point, you need to research it. Then, and only then, can you actually build it. I don't know why they needed to lock them behind both the skill and wasting the same resources used to build a thing so you can basically open a second lock on it. It would have been fine with one option or the other; it's kinda stupid to have both.
I don't mind the mechanic of the double unlock. I do think a lot of the unlocks themselves are phoned in. Was just ranting about how bad the "install 15 unique ship parts" one is with a friend, like why not something kind of interesting instead of such a grindy one? "Make a ship with only one engine and a top speed of 150" eg.
Hence, but doesnt handhold you through them.
It has the functions, tells you very little about them because after the intro moments, theres virtually no tutorials.
Yeah. I'm agreeing with you I think, but my main gripe here is that even in the intro/tutorial moments they don't actually tutorial anything.
They tutorial the basics of how to fly a ship and loot space items, without informing you that some of its features are locked behind skills (target mode, thrusters for strafing)