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I could name so many tabletop RPGs for this. Unfortunately, since Hasbro has dominated the space like a generational pile of elephant dung for over 2 decades now, and TSR actually did manage to make a few smart marketing decisions before Dragon Dice and the bankruptcy, I guess I can't be too shocked.
So I guess I'll go with a board game. Tsuro - The Game of the Path. It's super-simple to learn and play, can be interesting for kids and adults alike, and it's just a really solid, fun, game. There's even an iOS version. I don't understand why it's a niche game instead of being front-and-center ahead of Monopoly or Clue(do). It's not even prohibitively expensive, honestly - the wholly valid argument against Carcassonne and other niche games. There's no good reason I can think of why Ticket to Ride is more popular than Tsuro.
GURPS has been my obsession for a few years now. It's both the simplest, in terms of base mechanics, and most complex, in terms of optional rules, TTRPG I can imagine. It can handle literally any setting, play style, or crunch level with ease.
I love GURPS, but have since moved to the Cypher System, which is mechanically beautiful and rewarding like nothing I’ve ever seen.
Yeah I looked at Cypher when I was looking for a new home after abandoning D&D5e, but the crunch of GURPS appealed to me. I like having optional play tested mechanics for everything, so my power gamers get consistent rulings but my casual players don't feel too much pressure.
Wow! I still have my Dragon Dice in a box somewhere. A few of my friends had it and we played about 4 games before we got bored. Still something nostalgic about it for me though.
I also agree about Tsuro. Great fun!