this post was submitted on 17 Jun 2025
767 points (99.0% liked)

RPGMemes

12399 readers
1217 users here now

Humor, jokes, memes about TTRPGs

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] LovableSidekick@lemmy.world 12 points 15 hours ago* (last edited 15 hours ago) (4 children)

Everybody plays RPGs differently, but it's funny how some people don't get the term "roleplaying" and are constantly, relentlessly playing their real selves in the game. So you get barbarians with the sensibilities of software developers.

[–] Crankenstein@lemmy.world 1 points 6 hours ago* (last edited 6 hours ago)

Like for beginners just learning that's fine.

But the amount of players I've DM'd for who always play the exact same character that is just "idealistic version of self" with different coats of paint is way too damn high.

Forget that for average people it is incredibly difficult to put themselves into the perspective of others, much less hold a continuous train of logic based on that perspective, which is what roleplaying is all about.

[–] Shard@lemmy.world 9 points 11 hours ago (1 children)

It's natural that we gravitate towards familiarity.

Case in point, how some actors always seem to play the same character, no matter which movie they're in.

[–] LovableSidekick@lemmy.world 2 points 11 hours ago* (last edited 11 hours ago)

Yeah that's a good parallel. Lately I've been watching Kaitlin Olson's show High Potential. Even though she's playing a super-smart crime solver, to me it's the same character she played in It's Always Sunny and The Mick. Not that there's anything wrong with that lol.

[–] JargonWagon@lemmy.world 2 points 8 hours ago

I mean, I think they get the term, but just have a hard time doing it.

[–] chatokun@lemmy.dbzer0.com 6 points 15 hours ago (2 children)

I'm new to my party and roleplaying in general (though I've consumed it as entertainment) and I'm having a slightly different issue. My character was intentionally designed to be a bit naive to match me as a player, and doesn't have high skills in any int based stuff (at least for now) and instead has medical, nature, survival, etc.

A lot of puzzles or traps etc I can as a player try to reason through, but my character shouldn't be able to sus out, and I feel torn between playing the character as it should be or adding ideas to solve stuff so we aren't just sitting there twiddling our thumbs for ideas.

[–] Auth@lemmy.world 6 points 10 hours ago (1 children)

Maybe your char bumbles around the room doing goofy things instead of working hard and logically to crack the puzzle and the dm can make your bumbling uncover extra clues that advance the plot.

[–] Crankenstein@lemmy.world 1 points 5 hours ago* (last edited 5 hours ago)

This right here is what makes it roleplaying.

You as the player know what to do to move the story forward. Just need to figure out how the character you built would go from Point A to Point B, then roleplay doing it, even if it means they bumble their way through it like a clown.

Let the DM worry about what skills you need, if you even need them at all; the only thing the player has to do is describe their actions and their intentions.

A good DM will make sure you fail forward.

[–] LovableSidekick@lemmy.world 12 points 13 hours ago* (last edited 13 hours ago)

Sometimes it's hard to distinguish between factual knowledge and just cleverness. There's no reason a bumpkin fresh off the farm can't be curious about what makes something tick, so they look under it or break it open - and whaddya know, they find a hidden thing. It's really up to the DM to say no, your character wouldn't know to do that. The intelligence you show when you figure out a puzzle or a trap could make total sense as the same spark that made the naive character want to leave the farm and explore the big wide world.