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submitted 1 year ago* (last edited 1 year ago) by Frank@hexbear.net to c/games@hexbear.net

About an hour in to the mission I discovered that Nazis are actually kinda dumb and you don't really have to be very careful at medium difficulty.

Also, i don't understand why there are non-lethal options in this game, but I suspect there may be liberalism afoot.

I should note - If I did knock a Nazi out I specifically went back and shot them in the head. Those ten guys were accidents. Would have gotten them if I could.

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[-] leavemealone@sh.itjust.works 4 points 1 year ago

Honestly, I thought the design of this map was nearly wasted on a game like sniper elite 5, it was so intricate that it could be used for an adventure game or a hitman game as it presented tons of approaches and possibilities. Not all the maps of SE5 are at this level but there are some great ones in this game. Of course some are a bit basic and flat like the old games but you should watch some gameplay videos because I thought it was far better than the older games. (And we nearly had no bugs in the coop campaign, contrary to older games)

[-] LeylaLove@hexbear.net 2 points 1 year ago

No bugs in co-op? Woah, that's pretty insane. I played SEV2 with my dad as a kid and we loved the co-op. It was buggy as shit but it was so much fun.

I'm definitely gonna look up gameplay of that level, because I'd love to get a better SE experience. I felt like 4 was kind of incremental upgrades from 3 so I thought 5 would be more of the same. Maybe I was wrong!

this post was submitted on 03 Sep 2023
58 points (100.0% liked)

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