this post was submitted on 12 Jun 2025
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[–] setsneedtofeed@lemmy.world 67 points 1 day ago (32 children)

Setting aside prices, I've seen an unexpected amount of sourness directed at the first game. While the first game wasn't a greatest of all time RPG and had flaws, I found it overall enjoyable enough and it was clearly a project with some passion that I didn't regret sinking time into it.

I expect similar of the sequel, with hopefully improvements based on feedback from the first game. I plan to have fun with the game, and it is a bit tiring to see things like the pricing prompting people to badmouth the game itself when they are separate things.

Am I going to pay $80? No. No I'm not. This is a single player RPG though. There's no FOMO of getting left behind on the multiplayer unlocks or the lore of a new season. It's a singleplayer game. Put it on the wishlist and buy it on a sale. Simple as.

[–] Lesrid@lemm.ee 3 points 1 day ago (2 children)

The first game was like RPG soul food. It didn't do anything new, the gameplay was fine and the story wasn't bad. Nothing innovative but nothing poorly executed. I think people should look to the game as explanation for why Nintendo doesn't make the 'normal Mario game' they want. Innovation is the simplest way to dress up a game, even if you like the loop it's healthier if the sequel is different.

[–] katze@lemmy.cafe 3 points 1 day ago (1 children)

I honestly don't know why so many game journalists and bloggers are obsessed with innovations, and judge games based on that. A game doesn't need to reinvent a genre to be good and enjoyable.

[–] FurtiveFugitive@lemm.ee 4 points 1 day ago

Not every game needs to reinvent the wheel. You're absolutely right.

However, games that ask me to spend $80 absolutely need to bring something exceptional to the table.

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