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submitted 1 year ago by UlyssesT@hexbear.net to c/games@hexbear.net

This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

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[-] TawnyFroggy@hexbear.net 16 points 1 year ago

Oh I have OPINIONS.

Undertale is genuinely pretty shit tbh. The humor is okay now and again, the battle system, while I appreciate it trying something different, didn't work for me, and the pseudo-philosophical "u did the thing we designed the game to push you towards doing don't you feel bad u monster lolololol" thing was not remotely as original or deep as people pretended. Genuinely think its just the Homestuck connection that made that game popular. Music is a bop though, can't deny that.

The last 3rd or so of Elden Ring is also shit and I assume all the 10/10 game of the decade reviews never got that far. FromSoft is so far up its own "prepare to die" ass that they forget to make actually fun and fair games anymore.

[-] Llituro@hexbear.net 8 points 1 year ago

Undertale is genuinely pretty shit tbh.

powercry-2 i don't think its deep, i just liked that it broke the fourth wall and fucked up your save file, and that sans is an insane fight

[-] DroneRights@hexbear.net 8 points 1 year ago

The moral of Undertale is that children who are beaten shouldn't fight back

Anyway I completely failed to understand the sparing mechanic because Toriel was the one to explain it and I correctly pegged her as an abusive hypocrite. I thought she was talking complete nonsense when she told me to practice talking with a wooden dummy. If she wanted me to believe in nonviolence maybe she could have not used violence to rescue me from Flowey.

[-] Floey@lemm.ee 5 points 1 year ago

I killed Toriel and nobody else when I played it and stand by my decision.

[-] BabaIsPissed@hexbear.net 4 points 1 year ago

u did the thing we designed the game to push you towards doing don't you feel bad u monster lolololol

To be fair to the game that's only the bait and switch at the very start with Toriel, designed to make the player reload and introduce the save meta-fuckery with Flowey. From then on the only incentive to do violence is getting stuck at a puzzle or completionism (which is at the heart of the meta-narrative).

The commentary on violence by itself is naive though (even the game points it out at one point) and if you don't like the characters or roll your eyes at 4th wall stuff the whole thing falls apart pretty quick.

this post was submitted on 02 Sep 2023
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