this post was submitted on 24 May 2025
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[–] Zacryon@feddit.org 10 points 1 day ago (2 children)
[–] Cethin@lemmy.zip 16 points 1 day ago (1 children)

TAA can be fine when implemented well. Temporal information can be very useful for adding more detail over multiple frames that couldn't be obtained without doing more samples every frame.

However, when done poorly it makes things blurry as you move the camera. The information needs to be correctly adjusted for camera movements or it smears all over the screen. It's also made worse with things like rain drop effects and things like that.

TAA is useful. It's just too many games just enable it and it without knowing how to use it well and it just degrades the image.

[–] AzureFrost@lemmy.zip 12 points 1 day ago (1 children)

Do you have an example of a game using TAA correctly? Because so far, all the games I've played with TAA on are blurry.

[–] Cethin@lemmy.zip 2 points 1 day ago* (last edited 1 day ago) (1 children)

Not necessarily, no. I watched this interview with one of the Squad devs recently, and he did a really good explanation of it though, if you want to hear it.

It'll never be perfect, but it can help, especially in slower paced games, or games where most of what you see is very far away (so it moves slowly on screen).

[–] warm@kbin.earth 0 points 5 hours ago

It'll always make a blurry mess, thats just how it is. Devs will always play it down because it's the most straight forward thing to implement and Squad already has a performance issue without UE5.

[–] warm@kbin.earth 5 points 1 day ago

It's completely shit, it's like covering your monitor in vaseline. All games with deferred rendering should use SMAA.