this post was submitted on 24 May 2025
691 points (95.8% liked)

memes

14984 readers
4149 users here now

Community rules

1. Be civilNo trolling, bigotry or other insulting / annoying behaviour

2. No politicsThis is non-politics community. For political memes please go to !politicalmemes@lemmy.world

3. No recent repostsCheck for reposts when posting a meme, you can only repost after 1 month

4. No botsNo bots without the express approval of the mods or the admins

5. No Spam/AdsNo advertisements or spam. This is an instance rule and the only way to live.

A collection of some classic Lemmy memes for your enjoyment

Sister communities

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Cethin@lemmy.zip 16 points 5 days ago (1 children)

TAA can be fine when implemented well. Temporal information can be very useful for adding more detail over multiple frames that couldn't be obtained without doing more samples every frame.

However, when done poorly it makes things blurry as you move the camera. The information needs to be correctly adjusted for camera movements or it smears all over the screen. It's also made worse with things like rain drop effects and things like that.

TAA is useful. It's just too many games just enable it and it without knowing how to use it well and it just degrades the image.

[–] AzureFrost@lemmy.zip 12 points 5 days ago (2 children)

Do you have an example of a game using TAA correctly? Because so far, all the games I've played with TAA on are blurry.

[–] ZkhqrD5o@lemmy.world 1 points 3 days ago* (last edited 3 days ago)

Doom Eternal has a good implementation of TAA, but you need absurd amounts of sharpening to get the smearing to disappear. In an ideal world, we'd all be using beautiful MSAA,bBut that would maybe be a bit more work than just toggling a checkbox for developers, so that will never happen. :(

[–] Cethin@lemmy.zip 2 points 5 days ago* (last edited 5 days ago) (1 children)

Not necessarily, no. I watched this interview with one of the Squad devs recently, and he did a really good explanation of it though, if you want to hear it.

It'll never be perfect, but it can help, especially in slower paced games, or games where most of what you see is very far away (so it moves slowly on screen).

[–] warm@kbin.earth 0 points 3 days ago

It'll always make a blurry mess, thats just how it is. Devs will always play it down because it's the most straight forward thing to implement and Squad already has a performance issue without UE5.