this post was submitted on 09 May 2025
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[–] scops@reddthat.com 15 points 2 days ago (4 children)

That first one doesn't make any sense. Every processor has its own assembly language. The game would run on YOUR machine and any others running the same processors, but you'd have to build a custom version for any other processor you want to support.

That said, it could potentially be insanely well optimized for that platform if everything was hand coded.

[–] BarbecueCowboy@lemmy.dbzer0.com 18 points 2 days ago (3 children)

That one is about Chris Sawyer. He'll remind people that there was a bit of C in there, but 99% x86 assembly / machine code in his words.

[–] Clbull@lemmy.world 13 points 2 days ago (1 children)

I think he only used C to build the installer. The rest was coded in x86 assembly.

Building anything in x86 assembly is a gargantuan effort, but then Chris Sawyer built a game on the same level of scale as RollerCoaster Tycoon...

[–] mriswith@lemmy.world 3 points 2 days ago* (last edited 2 days ago)

There is some C in the game as well:

It's 99% written in x86 assembler/machine code (yes, really!), with a small amount of C code used to interface to MS Windows and DirectX.

https://web.archive.org/web/20201108105209/http://www.chrissawyergames.com/faq3.htm

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