38

The points at which the game transition between acts seem a bit arbitrary (mainly for Act I to Act II), and I don't see a narrative or mechanical reason to lock us out of previous maps and quests. As far as I remember, previous Baldur's Gate games didn't have this kind of points of no return. Why do you think they did it? Do you like it?

you are viewing a single comment's thread
view the rest of the comments
[-] ada@lemmy.blahaj.zone 3 points 1 year ago

When I'm running a game I absolutely tell my players things that I think their characters would be aware of, and that includes time pressures that a reasonable adventuring party would understand through professional experience

[-] stopthatgirl7@kbin.social 3 points 1 year ago

They do give you hints with some of them - I did a long rest and everyone was telling me we needed to hurry or the dude trapped under rubble was going to die. I thought that was a good way to handle it.

[-] DoomBot5@lemmy.world 3 points 1 year ago

Exactly, all the time critical events I encountered had NPCs clearly indicating it's a time sensitive issue.

this post was submitted on 30 Aug 2023
38 points (86.5% liked)

Baldur's Gate 3

6180 readers
94 users here now

All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

Spoilers

If your post contains any possible spoilers, please:

Thank you!

founded 1 year ago
MODERATORS