this post was submitted on 27 Apr 2025
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[–] trolololol@lemmy.world 3 points 5 days ago (2 children)

If the person shooting you has 30ms ping, I'd say it's a significant advantage.

[–] ThatGuyNamedZeus@feddit.org 1 points 4 days ago (1 children)

To human perception a 0.1 seconds isn't much different than 0.03 seconds

I forgot if it was you I asked about this or not. But are you sure the one with slightly less ping time isn't just cheating?

To human perception a 0.1 seconds isn’t much different than 0.03 seconds

You are making the mistake of thinking about reaction times. What matters much more in shooters is that our brain adjusts for the ping. That affects:

  • aiming with a lead of a few pixels. And in a fast moving environment, with skilled players, aiming for a lead of 30ms is absolutely a few pixels that can be targeted intentionally
  • the time between triggering a shot (nerve signal to the trigger finger) and the last chance that the target has to dodge / change direction -> in such games, players are rarely running in a straight line, and more often running preemptive zigzag / evasive maneuvers even when not getting shot at. 30ms more ping means that on every shot taken, you lose 30ms from the window in which your target still moves in the direction you thought it was moving. Even if the target only changes direction only once per second, that's 3% lost from the time window in which you can predict where to shoot. Actually more, because you have reaction time after a direction change, before you can even consider aiming.
  • furthermore, when a player with low ping gets hit by non-instant-kill ammo, they will dodge within their reaction time. Assuming the attacker chain-fires, they lose 30ms of ammo missing the target before they can adjust aim or stop firing
[–] GreenKnight23@lemmy.world -5 points 5 days ago (2 children)

if a person shooting me has a lower ping and I get upset about it with a 100 ping I need to touch grass.

back in my day I played Halo with a 1300-2000 ping and still whipped ass.

[–] MeThisGuy@feddit.nl 4 points 5 days ago

the lama's ass?

[–] SkyeStarfall@lemmy.blahaj.zone 3 points 4 days ago (1 children)

I don't believe you. An fps with ping as massive as over 1000 would be straight up unplayable

That's over a full second of delay! In an fps I routinely do split second maneuvers and reactions. If someone I was shooting at wouldn't be able to react to what I was doing for at least a full second, I would easily dominate them every single time

[–] GreenKnight23@lemmy.world 0 points 4 days ago (2 children)

believe it or not. this was early 2000s, so everyone outside of major cities had shitty internet.

I had the fastest connection in my small shit town at 1.5mbps.

[–] __dev@lemmy.world 2 points 3 days ago (1 children)

I also don't believe you, and here's why:

Halo CE didn't have lag compensation, so with 2 seconds of latency you would have to lead your target by 2 seconds. Shooting anyone who wasn't standing still would be a complete guessing game - I think you too would also classify that as unplayable (source).

Halo 2 seems to not be well documented - it looks like it's using some form of rudimentary rollback, which can deal with higher latency but you'd need it very stable to avoid opponents teleporting constantly. It's also unclear if it would handle 2s of latency, as that would increase both CPU and memory utilization of servers. If you're getting a variance of 700ms as you claimed this most certainly wouldn't be playable. High ping being stable is also hard to believe, naturally the higher the latency the higher the absolute variance.

Halo 3 uses synchronous lockstep networking with a ~300ms window (source). If you're not in that window your actions are rejected, so quite literally unplayable at 2s. I think this is more evidence that bungie would've had a <2s maximum latency in their earlier title.

My best guess is you've either misremembered the latency (130-200ms is about what I'd expect from rural internet at that time), or you were playing peer-to-peer with your friends and so internet latency didn't matter. I myself have played plenty of multiplayer games at over 100 ping and while it can be annoying I'd certainly call it playable, but not 10x that.

[–] GreenKnight23@lemmy.world 1 points 3 days ago (1 children)

thanks for hyper analyzing.

it was Halo 1 on the original Xbox early 2000s.

oh wait, halo 1 on original Xbox didn't have Xbox live, right?

my friends and I would use a shared internet connection over our local PC with dual nics. software was running that would basically create a flat network VPN that would show us all as-if we on a LAN. think of it like xlink-kai before it was a thing. I can't remember the software name but we would use it for pc games like diablo, c&c, aoe, unreal, etc.

it was my idea to use it for Xbox with the network connection sharing on windows.

latency was a problem, but we still could play and it was enjoyable enough we'd do it weekly.

[–] __dev@lemmy.world 1 points 2 days ago

Sounds like great fun! We did the same thing to play battlefield 2 over LAN (If you played on LAN you could bypass the online DRM, as we only had one copy).

Yea Halo Combat Evolved (Halo 1) only had internet multiplayer on the PC version, but the Xbox version could do peer-to-peer multiplayer. One person would have zero ping as the host and the rest would go over the vpn. Any kind of latency would have been annoying due to Halo CE's lack of lag compensation :D

[–] RisingSwell@lemmy.dbzer0.com 2 points 4 days ago (1 children)

I don't always get 1.5mbps now and 1000ping doesn't work in a shooter. Depends on the game, some will make you basically unable to move, sometimes you basically warp around visually and fuck all happens, sometimes it seems fine but you die to people that don't exist because you have a second of delay.

I was dealing with spikes of 2000 to 10000 ping yesterday on Minecraft and playable is not a word I would use to describe those spikes.

[–] GreenKnight23@lemmy.world 1 points 4 days ago

thresholds today and thresholds 20 years ago are vastly different.

my point was that it's possible to play a game even at "high" ping.