this post was submitted on 13 Apr 2025
14 points (93.8% liked)

rpg

3641 readers
29 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] ZDL@ttrpg.network 1 points 1 day ago (1 children)

That's really weird to me.

If I'm playing a board game (like Xiangqi/Chinese Chess) what's cool is when I spot an opportunity and exploit it. This is playing according to the rules of the game.

If I'm playing a card game (like Fight the Landlord) what's cool is when I assemble a good combination of cards that drains my hand with inexorable play. Or when I find just the right timing to interfere with someone else draining their cards. Again this is playing according to the rules of the game.

In sportball, presumably when the audience is going wild at a cool play by some player they're playing according to the rules of the game. (I can't attest yeah or nay to this because sportball isn't my vibe.) Is this not cool? (I'll let sportball fans answer here.)

So why would RPGs be the exception to this? Why do you have to break the rules of play to do cool things?

That's really weird to me.

[โ€“] sbv@sh.itjust.works 2 points 1 day ago

Yeah. I'd say that a cool move is being prepared for what the moment needs, and then making the situation significantly better for the rest of the players. ๐Ÿคทโ€โ™‚๏ธ