this post was submitted on 06 Feb 2025
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Timesplitters aim is taken directly from goldeneye and perfect dark. Personally i find it significantly more intuitive and they were my favourite fps games as a kid to play. It was in itself a method of making single stick FPS playable, precise aim is for sniping and stealth headshots otherwise make sure the enemy is in the center of your screen and fire. Although i can imagine this is like me liking tank controls so...
I found my right arm going unconsciously to my mouse whenever I used the aiming mode. It feels like something made for a mouse due to how sensitive it is. With full-auto weapons, shooting from the hip works okay but the beginning of TS2's first level requires stealth and accurate headshots with semi-auto weapons and it's not a good time
I also love tank controls... at least in survival horror games. The first two Onimusha games have them in a melee action context and it wasn't the best experience 100% time
Yeah the zoom controls i will admit are just plain bad. Don't think the first level actually requires stealth though it just makes it easier but you can run through and trigger all the alarms. Not that it helps much.
I think out of the fps on the ps2 at the time it was still the nicest feeling as competing games were medal of honor, killzone, nightfire, agent under fire. Which all felt clunky to me