this post was submitted on 04 Feb 2025
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In this video, we provide context LTT missed in their recent "Raytracing is Now Mandatory" video. We address three overly praised titles and discuss the real definition of optimization.

We then bridge the connection between profits and optimization and end the poor excuse regarding how optimization is too expensive to provide in modern development. We then address the real issues with AI and ray tracing and define the problems with corporate graphic solutions.

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[โ€“] Dirt_Owl@hexbear.net 33 points 3 days ago* (last edited 3 days ago) (1 children)

Oh hey maybe treating gaming like nothing but a graphical upgrade showcase was a bad idea because infinite growth is a myth and we should concentrate on letting developers experiment with artistic style and gameplay rather than each individual pore on Skrimblo Bob's ass.

[โ€“] Awoo@hexbear.net 14 points 3 days ago

I'd settle for them giving up on lighting and effects shit and turning to OTHER graphical benefits. For example animation and fabrics.

Infinity Nikki's focus on getting fabrics right and making clothing actually feel like it's worn by the character instead of being a feature of a model is actually incredible.

It's the difference between a doll that wears real clothes and a fully plastic action figure and given that games increasingly monetise off of cosmetics the focus on improving these things would be really nice.