this post was submitted on 23 Jan 2025
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Gaming
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I can just go into the asset browser and find a whole slew of TVs I can just add to my game and either use them as-is, or tweak the look a bit to fit my aesthetic choice and not need to reinvent the wheel every damn time. It's such a small thing that's just filling out the background, that adding details like a fictional logo aren't necessary at all, unless it's actually relevant to the plot somehow. What the fuck is Abe smoking with that example?
It does make sense if you replace the word time with money. Paying all those artists to make all those little details for every little thing is costly. But AI will do it for free.
On the subject of existing asset use.. I played yonder: the cloud catcher chronicles, and I am fairly certain the sound for rain in that game is actually the sound of something gently sizzling in a pan.
It’s super close, but -just- wrong enough for me to notice. And then be mildly bothered by it for the next 40 hours of playtime.
People will call you an asset flip if you do that. Plus I don't know if all of these games use engines compatible with "the" asset browser
"The" asset browser could be any number of sources, some of which are not coupled to any specific engine. AAA games do also use already made shit, especially when it's an inconsequential background item like a TV. They just don't use them for the entire game.