this post was submitted on 23 Jan 2025
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Resident Evil and Street Fighter series developer Capcom is experimenting with introducing new technology, including generative AI, to tackle the ballooning costs and man-hours required for game development. In a recent interview with Google Cloud Japan, Kazuki Abe, a technical director at Capcom, gave some specific examples of what this involves. Based on his explanation, it doesn't seem like Capcom is trying to use AI to generate anything directly related to gameplay, stories or character designs.

According to Abe, one of the most time-consuming and labor-intensive parts of game development is coming up with the "hundreds of thousands of unique ideas" needed to create the in-game environment. For example, if you want to put a TV inside of your game, you can't just use an existing product as is – you need to think of a fictional TV design from scratch, including the manufacturer's logo and everything else about the object.

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[–] ErsatzCoalButter@beehaw.org 35 points 12 hours ago (4 children)

Corpo figurehead bloviating nonsense problems to justify paying fewer writers. Sure, just pay google to steal their ideas badly and at scale. As if they don't already recycle and resell content constantly, you need an LLM to steal a riff on the Magnavox logo? Maybe leave the creative industry and make room for actual creatives.

[–] Mongostein@lemmy.ca 1 points 3 hours ago (1 children)

It’s reality shows all over again. (When it comes to TV anyway)

Remember the early 2000s sitcoms kinda went away because reality shows were the hot new thing and cheaper to produce?

[–] ErsatzCoalButter@beehaw.org 1 points 1 hour ago (1 children)

Those people were scabs during the 2000s writer strike, though. This guy is talking about replacing labor with stolen labor.

[–] Mongostein@lemmy.ca 1 points 30 minutes ago* (last edited 28 minutes ago)

The writers strike didn’t last until 2008, which is when Breaking Bad came out and suddenly TV was good again. Maybe even better than before.

[–] alyaza@beehaw.org 18 points 12 hours ago (1 children)

it's very funny because at the absolute most this maybe saves like, what, two steps in the best case? AI is so bad at this stuff that you have to human-edit it into something that looks good most of the time anyways

[–] ElcaineVolta@kbin.melroy.org 6 points 11 hours ago

but! think of all the fresh water it will waste.

[–] stinky@redlemmy.com 3 points 11 hours ago (1 children)

where in the article does it say the owners are looking to pay fewer writers? it explicitly says "Capcom [isn't] trying to use AI to generate anything directly related to gameplay, stories or character designs." please let us know

[–] ErsatzCoalButter@beehaw.org 9 points 9 hours ago

oh sorry, i treat all communication from corpos as hostile propaganda regarding labor and i make logical assumptions about what will happen to people whose labor is replaced

my views may not be suited for your purposes

[–] Reznik@lemmy.zip 2 points 12 hours ago (1 children)

...'cause creating a fictional TV is creative work. xD

[–] ErsatzCoalButter@beehaw.org 4 points 11 hours ago

It definitely can be if a creative does it. Look at Max Payne, Persona 4, or Golden Light (pictured) if you want to see examples of artists doing it well. What absolutely won't create a fictional TV that is elevated to the level of "good video game art" is some trash theft model.