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Article about how euros erase international game culture from Euro narratives about gaming
(felipepepe.medium.com)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
Even within the U.S., LAN parties were never that common. The images have become romanticized in recent years, but back then for every LAN party there were dozens, if not hundreds, of “hey such and such got that new game, let’s go over other house and play it on their [insert 90’s console].” The rose-tinted glasses have caused people to see them as more prevalent and important than they actually were.
Overall, this is something I’ve thought about, mostly in the context of mobile gaming, although the Western core bias isn’t surprising. Sure, there’s a lot of slop in the mobile space, but there’s no shortage of slop in the console or PC gaming space either. It seems that’s just a rationalization for the underlying reason, that the demographics of mobile gaming aren’t the real gaming demographic.
Same deal with youth gamers. I find it wryly ironic when zoomers and younger millennials complain about Roblox not being real gaming, it’s brainrot for gen alpha kiddies. Meanwhile, I’m old enough to remember when their beloved Minecraft was the not serious, no point “game” for the young’uns and not a game for real gamers.
I'm a younger millennial and I remember this and still feel this way lol (also roblox is fun as hell and would've loved to have had it growing up)
minecraft never had a point or objective, it was just the sims but blockier
yeh people complained about minecraft having no end game for so long that when Notch finally added a final boss it was in a dimension called The End.