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Skyblivion - The Path to Release (Development Update)
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According to their website:
and
So you'll probably need a pure unmodded version of Skyrim for it to install onto, but we won't know for sure until the actual release date.
"This mod will ONLY work on a legitimate copy!" is just a plain lie I've seen many times on various mods over the years. Problems and issues caused by mods have never been because of a pirated copy.
That addendum is there purely so Bethesda doesn't sue their asses to oblivion (heh). I am certain it will be very possible to play the mod on a pirated copy but it's not like they can just write that on their website.
Its likely what we'd get would be a tool to create a normal mod. The tool checks for their requirements and when satisfied, rips oblivion files and repackages them.
So a clean skyrim installed to create the mod with the tool, but once the tool is done, you could remove the clean install and use it like any other mod.
This has been my experience with other "created from copyrighted works" overhauls, like rollercoaster tycoon for openrct2.