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What are your favorite 1000+ hour games?
(lemmy.world)
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You should try Brighter Shores.
The original RuneScape developers and owners (i.e. Andrew Gower and his brothers) are back with a new game, at a new company, with an industry shattering $5.99/mo subscription price for all content.
No micro transactions, no pay to win, no outrageous DLC pricing, no bull shit ... just a fun game with many similarities to OSRS but also modernizations, formula improvements, and lessons learned.
I tried it, and it was really hard to get into. There are some pretty big glaring flaws of the game right now that make it simply unfun to play, in my honest opinion. One of them is the fact that it feels like RuneScape classic, rather than RuneScape 2. For example when you do activities like fishing, you have to click each individual fish over and over again to infinity. Which doesn't feel enjoyable. Combat is also rather clunky, and there's little dopamine involved. I also distinctly hate the fact that you cannot do what you want with combat, like you cannot be an archer. You only get like three arrows and then you have to use melee. Also it seems like skills are only usable in one area, once you move on to the next episode, there are no areas to practice those skills anymore. So it's really not fair in my honest opinion to compare it to RuneScape at all. Once you get into the forest, there is no fishing spot as far as I'm aware.... I can respect that people like it but it's not for me
I mean, fishing is more comparable to mining in RS2, there are other skills (typically refinement oriented skills) that have more down time between clicks.
Combat I definitely feel needs refinement. Though, I actually do like the fact that combat is not "I have a bow and I'm shooting something 1 tile in front of me and/or safe spotting."
The skills are only trained in one area, but they have interactions across areas. You use resources gathered in the forest in town and in the mines. The weapons you make in the mines can be tuned to any other location (etc...)
Andrew does a pretty decent job of explaining the thought process here if you're interested: https://store.steampowered.com/news/app/2791440/view/4442331835939160237
A lot of this is to solve the long time MMO issue of "new content is released but it's only for high level players and long time layers in general have a ton of advantages in the new area."