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[-] Lulzagna@lemmy.world 14 points 1 month ago
[-] Blackmist@feddit.uk 17 points 1 month ago

Not people on Linux.

[-] Mwa@lemm.ee 1 points 1 month ago

Yeah me, I wanted it for a friend which we didn't end up play in the 3 year window it was supported.(or the window I started gaming on linux)

[-] Psythik@lemmy.world 0 points 1 month ago* (last edited 1 month ago)

Yes* unfortunately. It's very popular.

I'll never understand why people enjoy P2W games.

[-] sugar_in_your_tea@sh.itjust.works 5 points 1 month ago

It's not P2W though, right? I thought they only sell cosmetics w/o competitive advantage (outside a mistake here and there), everything that actually impacts competitiveness is provided equally to everyone.

If that's not the case, could you link something that indicates that?

[-] TopRamenBinLaden@sh.itjust.works 3 points 1 month ago* (last edited 1 month ago)

I would say you are right, because all the playable legends are able to be bought with the free currency you can get by just playing the game.

I guess some people could make the argument that paying players have faster access to new legends and legendary finishers, etc. I would say this is more like "pay to skip some grinding" than "pay to win".

[-] sugar_in_your_tea@sh.itjust.works 1 points 1 month ago

Yeah, if it's unlockable in a reasonable amount of time (say, 5-10 hours per hero), then it's basically the same as those stupid F2P mobile games where you can pay to "speed up time" or whatever. Or if there's a rapid churn where you lose access to heroes after some amount of time (i.e. even if you pay, they'd disappear).

But if you can grind for a few hours to get the hero you want, then yeah, not P2W.

[-] Psythik@lemmy.world 1 points 1 month ago

You have to pay to unlock heroes, many of which can improve your performance once you find one that best matches your playstyle. I consider that P2W.

this post was submitted on 31 Oct 2024
405 points (99.8% liked)

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