In that system what does combat look like? You can just narrate that the players hit the monsters with swords. But most people and monsters won't die in 1 hit. Or if they do, that's rocket-tag.
I'm not saying you should have no combat system at all. I just think many take too long to learn and are too complex, if flow and a rounded experience is more important to you e.g.
I think you're right for most groups tbh. My group just happens to enjoy metagaming, rules lawyering etc, with some roleplay mixed in ofc. And since most people play DnD, you only have to learn it once a new edition gets popular.
Totally a group dependend thing, 100% agree.
I just sometimes get the feeling that we break the flow too much when crunching the numbers with DnD, and I wish there would be a shortcut.
In that system what does combat look like? You can just narrate that the players hit the monsters with swords. But most people and monsters won't die in 1 hit. Or if they do, that's rocket-tag.
I'm not saying you should have no combat system at all. I just think many take too long to learn and are too complex, if flow and a rounded experience is more important to you e.g.
I think you're right for most groups tbh. My group just happens to enjoy metagaming, rules lawyering etc, with some roleplay mixed in ofc. And since most people play DnD, you only have to learn it once a new edition gets popular.
Totally a group dependend thing, 100% agree. I just sometimes get the feeling that we break the flow too much when crunching the numbers with DnD, and I wish there would be a shortcut.