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[-] lil_tank@hexbear.net 4 points 4 hours ago

The physics of light thing is handled by the engine so unless they're making one from scratch (which no one does given that in-house engines are shared across teams) it's not a time sink for the studio

Unique assets are a bigger problem yes

Bug fixing when the game has a poorly defined scope is a big one too

this post was submitted on 18 Oct 2024
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