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The success of the Dungeons & Dragons RPG has kicked off a fiery debate about game development, AAA costs, and players’ expectations

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[-] autumn@reddthat.com 46 points 1 year ago

Maybe AAA games just don't need to be as large or sprawling. Release one full campaign with everything you need included in the price. Then if it does well offer dlc.

As the article points out, balder's gate was early access for 3 years, sold at full price, and still has bugs. It's not an exception to the rule, larian just delivered a good product that had good source material behind it.

[-] PlantJam@beehaw.org 11 points 1 year ago

I personally like the early access model. You get the choice to play the game now, as-is, or wait for the developers to call it finished. Last Epoch is a great example. In its current state, it is absolutely not finished. It still gave me hundreds of hours of entertainment, though, and I expect I'll get hundreds more when I revisit it again when it's officially launched.

[-] bionicjoey@lemmy.ca 1 points 1 year ago* (last edited 1 year ago)

The important caveat with EA is that the devs actually substantially expand on the early access experience. If they just spend a year or two doing minor bugfixes and then release the game it won't go over super well. Especially if they reduced scope during early access. I'm thinking of something like Mount and Blade 2 Bannerlord, where the devs had described so many things they wanted to do with the game, but then didn't realize many of those goals between when it went into EA and when it released.

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this post was submitted on 15 Aug 2023
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