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I'm fiddling with a card game concept, and a very important part of it is creatures interacting with other specific kinds of creatures. This necessarily means I need to come up with lots of type names that are descriptive but vague enough to shove literally anything in them. Here's some good examples: "bug" containing ants, shrimps, pillbugs, bees, and literally anything that could be called a creepy crawly; "fish" containing everything from salmon to sharks to eels to octopi; "trees" containing all the stuff you are thinking of as well as those precambrian 6-foot fungi pillars; and "cats" including housecats, big cats, cheetah, and carcals.

And that's everything I can think of that would be useful. You see my problem? I know there are other casual-usage words for big categories of critters, but my grasp of the Enlgish language is fickle and leaves me whenever it is most inconvenient. If there is a list I could work from, that would be very helpful. Otherwise, volunteer as many words as you think would be useful.

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[โ€“] Contramuffin@lemmy.world 6 points 1 month ago (1 children)

The biggest difficulty with answering this question I think is that I don't know how broad the categories should be. Do you have an estimate of how many categories you're looking for?

Honestly, my main motivation here is to pick all of your brains to see how many different category-words there are, then change my game plan to react to the natural language words. For example, if we didn't have words more specific than Animal, Plant, Fungus, and Bacteria, I could slap a four-color mana system on that and call it a day. Obviously that's not the case, but in the unlikely system that I can describe all of creation using only 20ish names i could imitate Cardfight Vanguard and make them into a sort of clan system and do lots of clan-exclusive comboing off each other. Any more than that, I imitate Magic instead: certain cards care a whole lot about types (e.g.: Kavu you control are red in addition to their other colors, Red creatures you control have haste) while others pay more attention to subtypes (e.g.: Tap 12 Allies you control: draw a card) and other just don't discriminate, affecting everything or nothing.