I don't think I've ever played an official story from any system? Why would I want to do that when I can make my own? I'm not going to look down on those that choose to run official stories, but I absolutely am going to look down on those who think the games are unplayable without them.
I haven't run one of their stories, but I've bought a few to get the structure for my own down. Making sure I have things like levels, traps, challenges, and rewards lined up with time spent in the adventure. But as far as storylines go, I love writing my own too much.
For someone who hasn't DMd before, a premade adventure makes it a hell of a lot easier to learn how to structure it. For someone who has DMd before, a premade adventure makes running the game a lot easier
I compare it to using MechJeb in KSP. If you can't do without it, use it. If you can do without it but you want to save the time and energy, use it.
I do like to have an adventure that shows me how basic beats of the game are supposed to sync up and how its suppsoed to be balanced, instead of having to guess based on the theory. Do you also look down on people who say your kid's first bike should have training wheels?
If we're specifically talking about kid's first bike, which the starter set or quickstart is an equivalent to, then looking down to people who want training wheels sounds like an asshole move.
Paizo ain't wizards, they give you lots of information about how to run a game, even down to the general amount of money they should have or the amount of events they should fight in a day.
The experience can be useful for a type of campaign you haven't run before i suppose, I'm doing sevenfold conspiracy and it has lots advice on running an investigatory whodunit. Although i wouldn't look to the paths for hard balancing advice, the wrath game I'm in is exceptionally easy (until it suddenly isn't) and the game I'm running is pretty easy too (but it's not based around combat).
I don't think I've ever played an official story from any system? Why would I want to do that when I can make my own? I'm not going to look down on those that choose to run official stories, but I absolutely am going to look down on those who think the games are unplayable without them.
I haven't run one of their stories, but I've bought a few to get the structure for my own down. Making sure I have things like levels, traps, challenges, and rewards lined up with time spent in the adventure. But as far as storylines go, I love writing my own too much.
For someone who hasn't DMd before, a premade adventure makes it a hell of a lot easier to learn how to structure it. For someone who has DMd before, a premade adventure makes running the game a lot easier
I compare it to using MechJeb in KSP. If you can't do without it, use it. If you can do without it but you want to save the time and energy, use it.
I do like to have an adventure that shows me how basic beats of the game are supposed to sync up and how its suppsoed to be balanced, instead of having to guess based on the theory. Do you also look down on people who say your kid's first bike should have training wheels?
No. But I would look down on people that say that any bike that doesn't have training wheels is unrideable.
If we're specifically talking about kid's first bike, which the starter set or quickstart is an equivalent to, then looking down to people who want training wheels sounds like an asshole move.
Paizo ain't wizards, they give you lots of information about how to run a game, even down to the general amount of money they should have or the amount of events they should fight in a day.
The experience can be useful for a type of campaign you haven't run before i suppose, I'm doing sevenfold conspiracy and it has lots advice on running an investigatory whodunit. Although i wouldn't look to the paths for hard balancing advice, the wrath game I'm in is exceptionally easy (until it suddenly isn't) and the game I'm running is pretty easy too (but it's not based around combat).