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submitted 3 months ago* (last edited 3 months ago) by GammaGames@beehaw.org to c/gaming@beehaw.org

Update: players are now throwing themselves off cliffs to grind xp for the platinum trophy https://x.com/realradec/status/1831041419756388429

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[-] mosiacmango@lemm.ee 8 points 3 months ago* (last edited 3 months ago)

I think that's common in gaming development. You work on a project until it's done, then pivot to another or get let go.

The game bombing likely doesn't help but I expect most devs involved expected this. Apparently development ran 3-4 years, which is a good time to leave a job in tech generally, if not earlier if you want to maximize income.

[-] GammaGames@beehaw.org 14 points 3 months ago* (last edited 3 months ago)

I heard the project had been in production for 10 years and in development for 8

[-] SoupBrick@yiffit.net 8 points 3 months ago

It is astonishing that the leads on this game didn't take any notes on the successful parts of other team shooters released during that timeframe.

[-] Faydaikin@beehaw.org 6 points 3 months ago

I think they did. As people keep saying the gameplay was fun. It's everything else that doesn't work.

this post was submitted on 03 Sep 2024
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