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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[-] acosmichippo@lemmy.world 8 points 3 weeks ago* (last edited 3 weeks ago)

I thought goldeneye had that basic controls concept a few years before.

edit: ah forgot n64 only had one joystick. but basically the same with the left d-pad and middle joystick.

[-] chemical_cutthroat@lemmy.world 9 points 3 weeks ago

I think you are right, but the N64 controls used the C buttons as analog inputs for camera movement.

[-] Chozo@fedia.io 9 points 3 weeks ago

If we're talking Goldeneye, I believe the C-button aiming was an alternate control scheme. IIRC, the default controls had the stick control both your forward/backward motion, but also your left/right turning, instead of left/right strafing, so your aim was controlled horizontally by the stick, but vertically was pretty much locked on the horizon at all times. To do fine-tuned aiming, or to aim vertically at all, required holding R to bring up the crosshairs which you could then move with the stick, while standing still.

In hindsight, it's amazing that we ever tolerated that.

[-] faercol@lemmy.blahaj.zone 2 points 3 weeks ago

You're correct. In addition you could strafe using left/right C buttons, and you could look up/down using up/down C buttons, but that was awkward and not really designed to aim.

But we also must remember that those games had an auto lock system. Your character would actually target the ennemies by himself, you would only use the crosshair to dona headshot when you have time to aim, or to aim at a specific object in the game.

But yeah, that seems so clunky compared to what we have today

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this post was submitted on 19 Aug 2024
212 points (97.7% liked)

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