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submitted 2 months ago by MHLoppy@fedia.io to c/games@lemmy.world

4K, 120 FPS, and more

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[-] bjoern_tantau@swg-empire.de 24 points 2 months ago

Is 4k at 120 FPS really that impressive for Doom? My gut feeling is that at least source ports can run 4k at hundreds of fps.

[-] Olap@lemmy.world 23 points 2 months ago

It isn't. GZDoom has been doing this for years and years

[-] EvilBit@lemmy.world 17 points 2 months ago

It’s not impressive, but it’s nice to get a mainstream release that maxes it out within reason for the vast majority of people with zero effort or inside knowledge. If you aren’t happy with anything less than 8k 144Hz, then you can make that happen for yourself by other means. But for the millions of people with 120Hz TVs from a Memorial Day sale, this really is a meaningful offering.

[-] M137@lemmy.world 11 points 2 months ago

I don't understand your view here. It's not there to be impressive, it's there to be up to date. If an old game is re-released with better controls, for example, it's not "to be impressive", it's to make the experience better.

[-] bjoern_tantau@swg-empire.de 2 points 2 months ago

The marketing makes it sound like it's supposed to be impressive. For such an old game that runs on everything with a computer chip it would just be strange if it was missing.

[-] catloaf@lemm.ee 7 points 2 months ago

Does it even really make a difference, given the low-res resources?

[-] dustyData@lemmy.world -4 points 2 months ago

I think it is. It's more akin to a renovation project. Like when venues have a 1920's pipe organ upgraded and refurbished to keep it playing. Sure the keyboard is now midi, the pump is electric instead of manual and the valves are electrically controlled now. But it keeps a masterpiece in working order and modernized for today's enjoyment. While an engineer definitely lost nights of sleep and lots of elbow grease to make it possible. It's not easy to keep such old code modern and playable.

[-] bjoern_tantau@swg-empire.de 19 points 2 months ago

Nah, the community has been keeping it alive for decades, much better than any corporation could.

[-] ampersandrew@lemmy.world 7 points 2 months ago

The community updates for these sorts of things never seem to be interested in controller support and split-screen, so when those things are well supported, that's when I get excited.

[-] MurrayL@lemmy.world 4 points 2 months ago

Not to mention native console ports with crossplay multiplayer

[-] bjoern_tantau@swg-empire.de 3 points 2 months ago

Both controller support and splitscreen are available in source ports.

[-] ampersandrew@lemmy.world 3 points 2 months ago

I just tried GZDoom from Flathub to try to see if these things were there, because they weren't last I checked (which was admittedly a long time ago). The game couldn't find my WADs after a few tries of trying to get it to work, even after using Flatseal. Flathub reviews indicate that those who managed to get it running were having trouble getting the game to recognize their controller. The Steam version just works. Having community source ports is great, but there's value in the company updating their official version.

this post was submitted on 12 Aug 2024
94 points (99.0% liked)

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