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submitted 1 year ago* (last edited 1 year ago) by jonny@social.coop to c/piracy@lemmy.dbzer0.com

an analysis of historical video game availability shows that only 13% of classic video games are currently commercially available across consoles and time periods, and only 3% of games prior to 1985

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https://zenodo.org/record/7996492

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[-] mishimaenjoyer@kbin.social 1 points 1 year ago

@DebatableRaccoon afaik the problem is physical media and that it becomes unavailable/unplayable for several reasons.

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[-] DebatableRaccoon@lemmy.ca 1 points 1 year ago

Not entirely. It works both ways. Physical media that doesn’t have a digital version has an inherently finite supply but a digital release with no physical release vanishes the moment someone flips the switch.

If we can mandate the IP holder has to always provide a way to acquire the media legally it means there's always going to be some sort of source. Without crappy DRM, we could make our own physical copies of digital media and the same the other way around.

this post was submitted on 12 Jul 2023
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