this post was submitted on 09 Aug 2024
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The philosophical excerpts definitely helped with the vibe of the game but I would not say they were the core of its philosophical content. Some of the dialogues with Milton were fun, although they mostly amount to personality tests. I mainly connected with the idea of embodying an evolved consciousness formed after strange eons by accident in a dead world, in some tenuous sense a continuation of the last of humanity. The Alexandra Drennan character emotionally resonated as she struggled to finish the simulation with her coworkers progressively succumbing to the virus. Overall I think the game developed a very strong setting of marginal existence in a world of existential horror. This was punctuated by islands of respite with the peaceful messenger worlds, where you feel like you can suspend knowledge of existence and rest for a moment.
The gameplay was the weakest part and was a one-note spectacle slasher.
The world looks like complete shit with a grey haze covering everything and monotonous desert/city/forest biomes. PS3 game in the PS4 era.
I'm sure we didn't play the same game. You just be thinking of the original Nier
Nah I've never played the original. The one I played had the space androids in year 12000 battling the earth robots in an endless cycle.