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Just finding out Kerbal Space Program 2 is dead
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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The USI Kolonization mod is good.
K&K is cool too. I just don't like the janky physics and how laggy the game gets when you make the kind of launcher it takes to start making colonies. If a game was made from the ground up to support large missions like that, it'd definitely be miles better than what's possible with modded KSP, despite modders' best efforts.
I try to manage lag by keeping the part count as low as possible for a given task. Nertrea's mods are helpful here because they give you big parts that replace the function of several small ones.
Edit: Also the Tweakscale mod!
Yeah that does help, but at the end of the day what I want to do is have complex bases with lots of Infernal Robotics stuff. If I want anything shaped weird that means assembling it in orbit and having awkward landing rigs that tend to be a lot of parts. So even if I skim a few parts by not using tons of small boosters and using the modded boosters and tanks, it comes out in the wash when I need a lot of parts for the base itself. It's just not what the game is meant to do.