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I spent some time this week throwing together a more formalized list of Kickstarters I'm watching. There are several interesting system-neutral ones in flight, but in terms of what's new or outgoing, it's an uneventful week, with only one campaign to highlight.

Next week should be more interesting, as there's a handful of campaigns ending during the first week of December. -- K


Coming to an End

Coming up in the next week, we have one Kickstarter closing:

The Tome of Umbral Lore

  • A book focused on the biology, sociology, and lore of the undead to aide GMs with world building.

    Systems: System Neutral

    Launched: 29 October

    Closes: 28 November


Other Campaigns

There was also one system-neutral campaign that's in flight, and that I didn't notice last week:

Tapestry of Towns: A Game Master's Compendium

  • 20+ richly detailed fantasy settlements with maps, NPCs, and plot seeds

    Systems: System Neutral

    Launched: 31 October

    Closes: 6 December

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Does anyone know of any blank card templates where I can write actions, spells and other abilities?

I am running a PF2 remaster and I would like to be able to give reminder cards to the players, preferably sized to fit in common magic sleeves and binders for ease of use

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I spend more time browsing Kickstarter than I probably should -- I apparently have an addiction to monster books -- I've found myself throwing up more random KS related posts than I'm comfortable with. But, I like supporting writers and developers who are supporting the game (and giving me my fix), so I thought I'd start doing this as more of a weekly digest.


New This Week

Legendary Bestiaries: SWARMS!

  • A monster book from Legendary Games that focuses on Swarm-type monsters. The Kickstarter also offers backers the option to 'catch up' on some of their previously released bestiaries.

    Systems: Pathfinder 1e, Pathfinder 2e, Black Flag RPG, and D&D 5e

    Closes: 6 December

BattleZoo Ancestries: Year of Titans

  • A book focused on providing players with new character options, focused on large (and larger?) ancestries.

    Systems: Pathfinder 2e, D&D 5e

    Closes: 13 December


Coming to an End

Figgy Pudding Steals Christmas

  • A Christmas themed adventure module where players have to investigate a very Grinch-like set of circumstances.

    Systems: Pathfinder 2e, Shadowdark, and D&D 5e

    Closes: 19 November


Others

GM's Toolbox 2

  • Adventure seeds, hazard ideas, name generators, NPCs, factions, and a bevy of other system-agnostic GM tools

    Systems: System Neutral

    Closes: 1 December

The Tome of Umbral Lore

  • A book focused on the biology, sociology, and lore of the undead to aide GMs with world building.

    Systems: System Neutral

    Closes: 28 November

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Since I'm shilling for people anyway, I thought I'd give a shout out to one of my favourite PF2e actual plays, Mortals & Portals. They dropped S02E19 this morning, and I'll be listening to it tonight on my long drive down to my folks house.

M&P is a podcast style actual play with high production values and (relatively) short episode lengths (clocking in around 45 - 60 minutes), set in a homebrew world. They're not super uptight about the rules or anything, and just do what they need to to keep the game flowing. It's a lot of fun.

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submitted 1 week ago* (last edited 1 week ago) by Kichae@lemmy.ca to c/pathfinder@ttrpg.network
 
 

Huge trove of 2e content up on Humble Bundle now, including Player Core and GM Core. Here's a rundown of what's included, cobbled together from some work done by people on Reddit, and some additional legwork of my own:

New to Humble Bundle

  • Pathfinder 2e GM Core
  • Pathfinder 2e Player Core
  • Community Use Package: Pathfinder 2e Remaster Iconics Pregenerated Characters
  • Pathfinder 2e Adventure Path #175: Broken Tusk Moon (Quest for the Frozen Flame 1 of 3)
  • Pathfinder 2e Adventure Path #176: Lost Mammoth Valley (Quest for the Frozen Flame 2 of 3)
  • Pathfinder 2e Adventure Path #177: Burning Tundra (Quest for the Frozen Flame 3 of 3)
  • Pathfinder 2e Adventure Path #190: The Choosing (Stolen Fate 1 of 3)
  • Pathfinder 2e Adventure Path #191: The Destiny War (Stolen Fate 2 of 3)
  • Pathfinder 2e Adventure Path #192: Worst of All Possible Worlds (Stolen Fate 3 of 3)
  • Pathfinder 2e Adventure Path: Quest for the Frozen Flame Player's Guide
  • Pathfinder 2e Adventure Path: Stolen Fate Player's Guide
  • Pathfinder Flip-Mat Classics: Darklands
  • Pathfinder Flip-Mat Classics: Deep Forest
  • Pathfinder Flip-Mat Classics: Dungeon
  • Pathfinder Flip-Mat Classics: Pathfinder Lodge
  • Pathfinder Flip-Mat Classics: Prison
  • Pathfinder Flip-Mat Classics: Red Light District
  • Pathfinder Flip-Mat Classics: Tavern Multi-Pack
  • Pathfinder Flip-Mat Classics: Twisted Caverns
  • Pathfinder Flip-Mat: Bigger Pirate Ship
  • Pathfinder Flip-Mat: Elemental Planes Multi-Pack
  • Pathfinder Flip-Mat: Haunted Dungeons Multi-Pack
  • Pathfinder Flip-Tiles: Darklands Starter Set
  • Pathfinder Flip-Tiles: Dungeon Perils Expansion
  • Pathfinder Flip-Tiles: Urban Perils Expansion
  • Pathfinder Flip-Tiles: Urban Starter Set
  • Pathfinder 2e Harrow Deck
  • Pathfinder 2e Lost Omens: Pathfinder Society Guide
  • Pathfinder 2e Quest (Series 2) #14: The Swordlord’s Challenge
  • Pathfinder 2e Quest (Series 2) #15: In the Footsteps of Horror
  • Pathfinder 2e Quest (Series 2) #16: The Winter Queen's Dollhouse
  • Pathfinder Society Intro: Year of Shattered Sanctuaries
  • Pathfinder Society Scenario #3-02: The East Hill Haunting
  • Pathfinder Society Scenario #3-04: The Devil-Wrought Disappearance
  • Pathfinder Society Scenario #3-05: Inheritor's Rite
  • Pathfinder Society Scenario #3-06: Struck by Shadows
  • Pathfinder Society Scenario #3-07: The Locked Lodge
  • Pathfinder Society Scenario #3-08: Foundation's Price
  • Pathfinder Society Scenario #3-09: The Secluded Siege
  • Pathfinder Society Scenario #3-10: Delve the Pallid Depths
  • Pathfinder Society Scenario #3-11: No Time for Treason
  • Pathfinder Society Scenario #3-12: Fury's Toll
  • Pathfinder Society Scenario #3-13: Guardian's Covenant
  • Pathfinder Society Scenario #3-14: The Tomb Between Worlds
  • Pathfinder Society Scenario #3-15: Cavern of the Sundered Song
  • Pathfinder Society Scenario #3-16: Escape from Oppara
  • Pathfinder Society Scenario #3-17: Dreams of a Dustbound Isle
  • Pathfinder Society Scenario #3-18: Dacilane Academy's Delightful Disaster
  • Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom

Available in Previous Humble Bundles

  • Pathfinder Core GM Screen
  • Pathfinder 2e Beginner Box (Remastered Edition)
  • Pathfinder 2e Bestiary
  • Pathfinder 2e Bestiary 2
  • Pathfinder 2e Bestiary 3
  • Pathfinder 2e Character Sheet Pack
  • Pathfinder 2e Lost Omens: Monsters of Myth
  • Pathfinder 2e Lost Omens: World Guide
  • Pathfinder 2e Lost Omens: Character Guide
  • Pathfinder 2e Lost Omens: Ancestry Guide
  • Pathfinder Flip-Tiles: Dungeon Starter Set
  • Pathfinder Flip-Tiles: Dungeon Vaults Expansion
  • Pathfinder Flip-Mat: Dungeon Multi-Pack
  • Pathfinder Flip-Mat: Bigger Island
  • Pathfinder Flip-Mat: City Sites Multi-Pack
  • Pathfinder Flip-Mat: Ambush Sites Multi-Pack
  • Pathfinder Flip-Mat: Haunted House
  • Pathfinder Flip-Mat: Forest Multi-Pack
  • Pathfinder Flip-Mat: Shipwrecks
  • Pathfinder Flip-Mat Classics: Village Square
  • Pathfinder Flip-Mat Classics: Arcane Library
  • Pathfinder Flip-Mat Classics: Museum
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Mathfinder -- a math and statistics focused Pathfinder 2e Youtube channel from Redditor u/AAABattery03 -- celebrates 1000 subscribers by giving us some tools to identify poorly thought out or overly general character optimization advice. It's a good watch! Highly recommend Triple A's posts and videos!

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Hey party people.

Making a backup character, and I saw the 'Mutation Warrior' archetype for the fighter and thought "well that's neat" and then immediately decided multiclassing was just BETTER.

So here's my plan:

2 levels of alchemist for: A few 1st level extracts (shield, enlarge, long arms) Discoveries (lots of good ones don't have level requirements, notably for us tumor familiar, vestigial arms, feral mutagen, spontaneous healing). Get one at second level, but then the 'extra discoveries' feat let's us grab the rest Mutagen

X Fighter. Specialize in natural weapon group and buffing AC.

Tiefling can get me claws, and combining with vestigial arm discoveries and feral mutagen, I now have 4 claws and a bite attack at a fairly low level. One vestigial arm can just hold a shield until I get the other claws going, and with Long arms, all 4 claws have a 10ft reach.

My only real concern is that this is basically the end for the build. Once you've got your 4 claws, your only other advancement comes from fighter progression (which is nothing to sneeze at).

Anyone have thoughts? I just think natural attacks are fun, and thought this might be viable. I'm sure a beastmorph/vivisectionist alchemist would come out on top eventually and have a lot more versatility, but I wanted to try something different. I'm open to other builds as well.

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u/SillyKenu over on Reddit posted a straw poll this morning asking what everyone's favourite class was. Just in case Lemmy wanted to weigh in, I thought I'd pass it along.

Personally, I'm playing a Guardian (and am really happy with it), but since test classes weren't listed, I chose Oracle. My SO is playing an Oracle, and rework from PC2 has made her so much happier with it, I can't help but love it.

Reddit doesn't allow enough options so found here: https://strawpoll.com/NPgxe850rZ2

Over the past half a year a ton of classes have changed with the remaster, and new classes/options have been added by the truck load. So why not? lets do the Classic discussion thread:what's your fav!

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Haven't had a chance to look at it (or buy it -- curse your finite nature, money!) yet, but Team+'s other releases have been highly reviewed, and I personally have had a great experience with Clerics+ and Oracles+.

For anyone looking for new toys for their Wizard, they now have your back.

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cross-posted from: https://lemmy.ca/post/30560583

The Kickstarter is just about to hit its halfway point, and so far they are just over 67% of the way to being funded. People feel somewhat optimistic about its chances, given the timeframe involved, but there's still a big gap between what's been pledged and what they need. If you're interested in a Pathfinder cRPG based on the 2e rules, and you haven't checked it out, the link is in the title.

And a friendly reminder that the pricing is actually in Canadian dollars, so most people will have a friendly conversion rate given the CAD's current value.

The developers have been doing some interviews, though their ground game doesn't seem to be particularly strong. I've collected some of their media tour below.

They've also posted a couple of updates to the Kickstarter page:

Update 1: Approaching 60% Funded!

Dear Demanders,

Today, we are happy to celebrate that we are a goblin's breath away from 60% funded with over 4,000 backers and nearly $300,000 CA raised!

Pathfinder: The Dragon’s Demand is our dream game. To all who have backed, THANK YOU for sharing our vision of a single-player, turn-based Pathfinder Second Edition CRPG that takes role-playing back to its roots with miniature-based characters and digital dice to recreate the look and feel of a tabletop RPG. With your support, we had a strong launch and were 40% funded in only two days!

To those who have not yet backed, we invite you to learn more on our Kickstarter page and in our interviews.

Looking for more reveals? We’ve only just begun. Don’t miss these interviews with Pathfinder: The Dragon’s Demand Product Director, Alan Miranda:

LIVE Q&A WITH DRAGON'S DEMAND DEVELOPER - PATHFINDER 2E VIDEO GAME with Nonat1s on YouTube Discussing Pathfinder: The Dragon’s Demand with Project Manager Alan Miranda of Ossian Studios with Really Dicey on YouTube

We have more exciting interviews in the days ahead!

Here’s a behind-the-scenes insight: For our in-game “props,” we partnered with Gracewindale Mini Scenery because we loved the style of their tabletop scenery and wanted to include it in our game Pathfinder: The Dragon’s Demand. Their entire line of 3D printable STL props are fantastic, so please check them out! www.gracewindale.com

Every Kickstarter needs its backers to amplify the campaign, so please share your enthusiasm with your friends and ask them to join the party. Your recommendation and word of mouth are invaluable. You can also shout out about us on social media–Kickstarter makes that easy. We’ve dreamed big, and we need your help to make this dream a reality!

In Gratitude, Ossian Studios

Update 2: Spread the Word With This Surprise

Greetings Demanders!

We've been busy getting the word out there for Pathfinder: The Dragon's Demand, doing interviews this week with PC Gamer, The Rules Lawyer, and Matt Chat (all soon to be posted). They're all super excited for this game! Being both video gamers and tabletop players, they could relate to the miniatures and dice, and were intrigued by the prospect of playing in a 3D cubic grid system where characters can do all kinds of cool things.

The vertical movement in a full 3D grid can take your character almost anywhere they want to go. You can levitate to a window at the top of a tower or climb down a chimney for undetected infiltration (mind the fire!). You can rain down volleys of arrows on your unsuspecting enemies from the cover of tree branches or send swooping monstrosities spiraling away with magical blasts of wind. This is a whole new dimension for tactical combat CRPGs!

And speaking of flying monstrosities, the grioths from the Dark Tapestry inhabit frozen, lifeless worlds in the blacks voids of space, and continuously seek out warm worlds to conquer by ritualistically tearing them away from their suns. But now, these bat-like humanoids have come to the small town of Belhaim with an inscrutable purpose...

https://2e.aonprd.com/MonsterFamilies.aspx?ID=240

So we'd like to bring these creatures to everyone who has backed us so far. In this update, we're giving the Grioth STL from our miniatures collection as a free gift via the link below! If you share the file, don’t forget to tell people where you got it. ;) Thank you all for your support and please keep telling your friends about the game to spread the word so we can reach our funding goal!

https://drive.google.com/drive/folders/1sjVYeMHYWE81tvjWSB47UWI8oLvlZaAZ?usp=sharing

(Printed and painted by our art director, Philip Lyon)

In Gratitude, Ossian Studios

Update 3: Weaving a Narrative

Greetings, Demanders!

We’re thrilled to announce the project is now 66% funded with a little over two weeks remaining. With your continued support and enthusiasm – and, if we may so bold as to ask, social media shares and word-of-word – we’re hoping to smash through the funding target and into the stretch goals with the force of Gorum exploding across the realms!

I'm Luke Scull, lead designer and writer for Pathfinder: The Dragon’s Demand, and I want to talk about our approach to implementing the game’s story and many colorful characters, as well as how we plan to grant the player agency in interacting with this beautiful world our artists have created.

Firstly, it is important to state that Pathfinder: The Dragon’s Demand is a deep, intricate computer role-playing game with all the narrative depth and dialogue complexity of the most celebrated titles in the genre. Players will experience a compelling new plotline that weaves the machinations of the Dark Tapestry into the high fantasy story of a town under threat from a wicked dragon.

During the adventure, the player will meet hundreds of NPCs that can be interacted with. How these characters respond to the party will depend on the player’s choices and the dialogue skills they possess. Do you wish to be a paragon of virtue and help the many colorful characters that dwell within Belhaim? Or would you rather take advantage of those you meet, and lie, cheat, and steal for profit, or to deepen your connection with the mysterious dark benefactor who haunts your dreams?

Every NPC in Pathfinder: The Dragon’s Demand has a story to tell. Unique dialogue options will show up depending on the player character’s ancestry, background, and class, as well as their reputation, for as the hero’s legend grows, the people of Belhaim will begin to react to their deeds. Harm too many people or loot too many houses and you may find yourself almost as reviled as the great scaled beast that threatens town. Go out of your way to do favors for folk and they will cheer your name as you walk by. Some may even gift you powerful items or show up to aid you.

The world of Pathfinder: The Dragon’s Demand is hugely reactive, with every choice the player makes changing how the story plays out, and deciding the fates of the hundreds of characters who call Belhaim and the surrounding environs home. No two players will have the same experience: in fact, the game will encourage multiple playthroughs with different character builds to fully experience the breadth of possibilities.

Allow me a moment to talk about companions. We plan to have a total of 12, of which the player can select up to three to travel with at any time, for a total party of four. Aside from the Iconic goblin alchemist Fumbus, these companions have yet to be announced, but each will have their own backstory, character arc, and associated quests. Companion relationships with the player character, as well as each other, will shift as the story unfolds. Upset a companion too often and they may leave the party permanently… possibly to show up later as a sworn enemy. Impress a companion often enough and new dialogue options will be revealed—perhaps even leading to romance, if Shelyn wills it…

These companions, as well as important story NPCs, will be voiced by experienced actors, bringing some of the best voice talent to Pathfinder: The Dragon’s Demand. With thousands of voiced lines and enough dialogue to fill several fantasy novels, my ambition as lead writer is to provide a deep world of incredible complexity and unforgettable characters that is every bit as engaging as the best tabletop campaigns.

Finally, I would like to say how excited I am about working with Pathfinder fans on incorporating their own creations into the game. Our higher reward tiers allow backers to include their own personalized magic item, NPC, bard song, or even quest in Pathfinder: The Dragon’s Demand. These would henceforth become part of official Pathfinder lore, to be discovered and enjoyed by players from release to ten or twenty years from now.

If you’ve ever had a beloved magic weapon from your tabletop campaigns that you wish to see included, or you’re a GM who would love to see a favorite quest you once wrote experienced by thousands of players worldwide, consider investing in one of these higher tiers. Your support will also help push the game towards its funding goal and beyond—maybe unlocking new stretch goal features to include even more of the magic of what makes Pathfinder Second Edition so special!

In Gratitude, Ossian Studios

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The rules state:

If you find a scroll, you can try to figure out what spell it contains. If the spell is a common spell from your spell list or a spell you know, you can spend a single Recall Knowledge action and automatically succeed at identifying the scroll’s spell. If it’s not, you must use Identify Magic (page 238) to learn what spell the scroll holds.

And Identify Magic says:

Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed magic or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesn't increase the DC to identify it.

Critical Success You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.
Success For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect's name and what it does. You can't try again in hopes of getting a critical success.
Failure You fail to identify the magic and can't try again for 1 day.
Critical Failure You misidentify the magic as something else of the GM's choice.

It makes sense to me that the DC should be the spell rank DC. What's not clear to me is how, if at all, a success vs critical success should be played. On a non-critical success, would they get a sense of the type of effect of the magic, but not know the specific spell?

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My PCs encountered a vampire. The barbarian successfully trips the vampire and then grabs her.

Que the vampires turn and I am thinking about using the vampires special vapor form, Turn To Mist to get rid of the conditions - there is nothing preventing the vampire using it, it's not even manipulate.
But some of my well-versed-in-rules players seemed to really dislike it, mainly the "free" getting up (which I countered with the polymorph trait, you are getting magically reformed).

In my book it still costs 2 actions (physical to gas then gas to physical) same as removing the grabbed and then Standing up would, it does bypass rolling the fortitude check and any reactive strikes though.

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Once you’ve decided "I want to give them a scroll now" or "I think it’s time they deserve to get a spell staff", how do you go about choosing which spells those are?

I assume different people have different ideas here, there isn’t one right answer. This is meant to be an open-ended discussion prompt.

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Looks like Paizo has 20% off on rulebooks and some adventures on their website right now, in case soneone was eyeing the books but waiting to pull the trigger.

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On the list of Familiar Abilities one is "dragon". I have a player thinking about picking up the Witch multiclass archetype for a familiar, and asking if theirs can be a dragon.

Is this allowed? Or is there some other context that I might be missing?

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Building a rogue, and the description tells me Key Ability should only be Dex, unless a Racket gives another option. I chose the thief racket, which should not provide any extra options, but when I go to select my Class Boost, which is also used to define the ability used for Class DC, I have the options of Strength, Dexterity, Intelligence, Wisdom, and Charisma.

Is this a bug/missing feature in Pathbuilder, or am I misunderstanding what it’s doing?

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I assume the intent is that either the answer is both yes or both no. But strictly reading it RAW, I can see a case that they may have different answers.

Step says:

Stepping doesn't trigger reactions, such as Reactive Strike, that can be triggered by move actions or upon leaving or entering a square.

To me, there is a good argument to be made either way, that Ready has a trigger the player sets, and thus it is not prevented. Or that they have chosen the trigger to be "a move action", and thus it is prevented.

Mobility says:

When you Stride and move half your Speed or less, that movement does not trigger reactions.

This is much more black and white. RAW, you cannot Strike someone who Strode less than half their speed.

I’m curious about whether you agree with my RAW interpretation, but even more about whether you think this is intended. And thirdly, if it is intended, whether you think it’s reasonable.

I’m not sure about the second question, but on q3 I definitely think it’s reasonable. Spending 2 actions and your reaction to get just one strike in. From action economy it sounds fair to me that this would bypass Step and Mobility. And from a flavour perspective it also makes sense to me, because a normal Reactive Strike is just quickly taking advantage of an opening they provide, but a Readied Strike is more like heavily concentrating on and waiting for a specific situation, which they shouldn’t be able to avoid just because they only take one step.

Opinions?

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cross-posted from: https://lemmy.ca/post/26511521

So, if you're unaware, the basic math of PF2e's armour items assumes that for light and medium armour, (item bonus + dex cap) = 5, and for heavy armour, = 6. This means that as long as you can pick an armour that has a lower dex cap than your dex bonus, you are expected to be getting either 5 or 6 AC from your armour.

With all that said, there are a ton of armours out there that offer some kind of tradeoff, where that formula doesn't hold. For example, the Armoured Coat gives +4 AC between item bonus and dex cap, but it has the flexible trait which negates the check penalty to athletics and acrobatics checks. In my mind, that's a crazy tradeoff to make. The extra AC is so much more important.

At the end of the day though, I don't have the time to analyze the tradeoff offered by all of these "sub-optimal" armours. So yeah, I'd love to hear if anyone has experience with an armour item that yields less than 5 AC (or 6 for heavy armour) and yet the tradeoff was actually worth it for them.

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Also on Kickstarter, and wrapping up in the next couple of days (ends on 9 August, at 6pm EDT/midnight UTC+0), is Legendary Game's Sea Monsters bestiary.

I grabbed their Mediterranean Monsters and Latin American Monsters books last month, and was really happy with both of those. They were thick softcovers with a lot of interesting legendary beasts, spirits, and faeries. And since I apparently just collect monster books now (BattleZoo and Viklander say 'hi'), I'm absolutely getting this one, too.

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I was trawling Kickstarter again and came across another project supporting Pathfinder (this time both 1e and 2e): Lugon: Evolution & Magic.

It's a setting book that's adding some new races, classes, and spells, apparently with a focus on how magic interacts with or is derived from the ecosphere.

It has currently met its base funding goal, but it doesn't seem to have as much momentum as some of the other projects I've highlighted. Some of the stretch goals include extra spells, and "Mage guilds", which -- to my ear, at least -- sounds like some extra Wizard schools, something I know many Wizard players feel the game could use post-remaster.

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Personally, I can't really find the interest to watch someone talk about things that could've been a text file, but maybe you all can peep some info on your classes of choice from this. I hear investigators and alchemists are eating good, but...

I'm just so upset about battle oracles, how could paizo do this to me immediately after bopping my favorite deity, too?

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Hi, my name is Khan and I am the person behind Devabhumi. I am of Indian origin, and I have always been interested in non-European rpg settings. There is such a treasure trove of untapped stories, monsters, and legends in Indian Culture, which can provide fresh and unique content for your campaigns.

Devabhumi is a high fantasy TTRPG setting inspired by the history and epics of Ancient India. This setting features:

  • 100+ pages of lore
  • 8 new races
  • 20+ historical weapons and armor
  • 25 monsters inspired by Indian folklore

And much more!

You can check out the project here: https://www.kickstarter.com/projects/silvercompassmaps/devabhumi-a-dandd-5e-setting-inspired-by-ancient-india

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