1
9
submitted 2 months ago by can@sh.itjust.works to c/3ds@lemmy.world
2
198
submitted 6 months ago by dch82@lemmy.zip to c/3ds@lemmy.world

Kit:

  • iPad Pro M1 (11in)
  • Ignited Emulator
  • Stadia Gamepad (with Bluetooth firmware)
  • Apple Pencil clone
  • EIZO FlexScan Display (Any external or airplay will work)

AFAIK Ignited doesn’t support multiplayer DS games as of yet. :(

3
39
submitted 7 months ago* (last edited 7 months ago) by acutfjg@feddit.nl to c/3ds@lemmy.world

S5E1 40:35

4
68
submitted 7 months ago by Exec@pawb.social to c/3ds@lemmy.world

cross-posted from: https://lemm.ee/post/28549378

Hello everyone. For everyone who may own a 3DS or Wii U, I'm sharing this out to as many places I can think of, where the awareness can make an impact. Please read if you own a 3DS or Wii U at all, or know anybody who does:

The SpotPass servers by Nintendo will be shutting down on April 8th, 2024 at 4PM PDT. The SpotPass Archival Project has been created by the 3DS and Wii U Homebrew modding community, to make sure as much SpotPass data as humanly possible is preserved for the foreseeable future and not lost forever in the coming few days. This archival project can only be made possible by the donations of any individuals owning a 3DS and Wii U (not a donation of money, but rather a donation of SpotPass data stored on your system)

This data can only be collected before April 8th. Any and all dumps made or sent after the end-date will be useless due to the nature of how the archive process works. The dump does not require you to have a modded or Homebrewed console, and can be done completely unmodded. All you need extra as an unmodded user, is a PC or laptop.

Even if you make the dump before April 8, and send it to them afterwards, the dump will be useless regardless, this is why we are frantically trying to spread the word about the project as quickly as possible, as there is a lot of data that is still going to go away permanently regardless of the efforts of this project. The data is stored offline locally on your 3DS and Wii U, so you may be confused as to why you can't just make the dump after the date. For a better explanation, here is a Discord message from the official Discord server which explains things. I am not a developer of the project, I'm just someone who is passionate about gaming and technology preservation, and wants to get this out there.

The data is going to be used by the developers to put towards developing a replacement for the SpotPass network, similar to what was done by the Homebrew community who created the Nintendo Network replacement, dubbed "Pretendo Network".

Even if you don't think you have much data on your system, please help dump it towards the archive as soon as possible (within the next couple of days), because you likely have some things you don't know about. The process does not require a modded console at all, and the offical site here, has instructions for both users of modded consoles, and users of unmodded consoles. You can ask for help in the official Discord server of the project here and people will be very willing to help.

There are also many many niche, lesser known games, which have absolutely no data archived for them still to this day, so any help archiving them is vital. Thanks for reading, and I ask you to also share this out to as many people as you possibly can. Even if you do not own a 3DS or Wii U, please share this out to anyone you know who owns one, or even those whom you suspect might have one.

5
99
submitted 7 months ago by Bezier@suppo.fi to c/3ds@lemmy.world
6
22
submitted 8 months ago by kratoz29@lemm.ee to c/3ds@lemmy.world

Interesting that they ranked Phantom Hourglass as number 1, nowadays it is considered one of the worst Zelda games... And I don't agree at all.

7
9

I'm trying to get my hands on a n3dsxl, and I've been wondering how common it is to replace the shells on them. I can't find a ton of custom options online, but I'd love to do something like the textured hylian shield shell Nintendo did for the n2dsXL.

If not that, than at least something other than the plain colors they came in. Sure Nintendo did a lot of special edition releases but since I'm already burning a hole in my pocket trying to get a n3dsxl in half decent condition, buying one with the Hylian Gold or Super Famicom (or any other special edition for that matter) shell is out of the question.

8
1
submitted 8 months ago by ADHDefy@kbin.social to c/3ds@lemmy.world

Like I know there's twilight menu, but I like that you can basically hold start and boot right into the GBA games. I wonder if there is a similar barebones approach to playing DS games?

9
-1
submitted 8 months ago by ADHDefy@kbin.social to c/3ds@lemmy.world

Like I know there's twilight menu, but I like that you can basically hold start and boot right into the GBA games. I wonder if there is a similar barebones approach to playing DS games?

10
4
submitted 8 months ago by ADHDefy@kbin.social to c/3ds@lemmy.world

Like I know there's twilight menu, but I like that you can basically hold start and boot right into the GBA games. I wonder if there is a similar barebones approach to playing DS games?

11
36
submitted 8 months ago* (last edited 7 months ago) by didnt_readit@lemmy.world to c/3ds@lemmy.world

Really cool development in the Virtual Boy emulation scene as of a couple days ago!

For years and years I've wanted a Virtual Boy emulator on the 3DS since it's the perfect system to emulate the stereoscopic 3D effect, but one never came out. There was one called r3Ddragon that was partially developed years ago but it never really worked.

Apparently over the past few months or so, a new developer forked that project and completed it! It's called Red Viper and plays all official Virtual Boy games at full speed on any 3DS with full stereoscopic 3D support! There have been some crashes reported by users now that it's available for testing, but I tried it out yesterday to play the Virtual Boy Wario Land game and it worked great!

The graphics are super crisp on my New 3DS XL screen and the stereoscopic 3D effect is perfect! You can even change the default red color to any color you want and it has button mapping support to use the ABXY buttons as the second DPad when needed for some games (otherwise it's on the touch screen or vice versa).

It should work on a 2DS but the games are very difficult to play without the stereoscopic effect and it kind of defeats the point, so I highly recommend using a 3DS. I happen to have a New 3DS but apparently it also plays full speed on a regular 3DS, so really any model is fine except the 2DS. Also the 3DS depth slider "works" but only as a toggle, due to how the games are programmed the depth is always at maximum or completely off (EDIT: As of version 0.9.1 the depth slider is now fully functional!). But honestly it looks great!

I had completely given up hope that this would ever come out, but here we are!

12
23

Today I learnt that you can have only up to 3000 photos on your 3DS's SD card. No matter how much space you have left on the card, no matter if they are 3d or 2d photos (a 3d photo is, technically, two files), if it can be accessed through the camera application as a photo, then it is a photo and there are only 3000 of those to be had.

Corollary to this is, if it can't be accessed by the camera app, then it doesn't count towards that number. So if you put the card in a computer and rename the files or move them around, your 3DS's software might not recognize them anymore.

According to this thread on the Citra forums, you can get around the limit by deleting the cache file found at [3DS SD card]/Private/00020400/phtcache.bin (Citra is an emulator, but the same file exists on the SD card of a physical 3DS console). Or at least, you can get out of it if you moved/deleted your photos and are still stuck at the limit somehow. So that's interesting to know.

13
-4
submitted 8 months ago by kratoz29@lemm.ee to c/3ds@lemmy.world

Another JUS (AKA the best Jump game to the date lol) fight, if you guys want to give it a try check out the Jump Ultimate Stars Discord you can play this game with Melon DS (even on Android) and online thanks to Wimmfi.

14
11

With 3ds/2ds prices still through the fucking roof, I have been looking at some Japanese models, since their price tags are slightly less crippling to look at. Unfortunately, I can't speak Japanese, and I haven't regularly used a 3ds since the release.of NSMB2, so id like to have it in English so I can navigate without googling everytime I need to get inside the settings. The issue is, this used to lock you out of a bunch of online features. My question is: with the end of online communication/gameplay, is this still something I need to worry about? I know game updates are normally gotten from the eShop, but is it possible to download the updates manually from something like hShop? What about software updates? (Do I need to install software updates at all since all they seem to do is try to break homebrew?)

15
-5
3DS games lack style (sh.itjust.works)
submitted 8 months ago by Secret300@sh.itjust.works to c/3ds@lemmy.world

On the DS and dsi the art style varied between game to game and had a lot to offer. 3ds tho, it's all chibi. It's so annoying.

16
35
submitted 9 months ago by Hyrulian@lemmy.world to c/3ds@lemmy.world

Thanks to GitHub user zoeyjodon for dropping this incredible 3ds fork for the Moonlight PC game streaming client. You can run this software on any hacked 3ds (though a new 3ds is recommended) to stream PC games from any PC to your 3ds. Although it's not super useful for most games since the 3ds has such a pitiful screen, this is still a really cool piece of homebrew and I imagine running retro games from later than the n64 era could be really sweet. Attached is a picture of me running Super Mario Sunshine through Dolphin on my PC being streamed. There is shockingly a very low level of latency at play here. Just wanted to shout out this cool project. Head to the GitHub page if you want to check it out!

17
15
submitted 9 months ago by kratoz29@lemm.ee to c/3ds@lemmy.world

cross-posted from: https://lemm.ee/post/22456111

Check out this amazing covering of a lot of aspects of this truly gem for Nintendo DS, which thanks to Wimmfi can be played online yet either with original hardware or through emulation, he kindly shared.

18
18
submitted 1 year ago by SVcross@lemmy.world to c/3ds@lemmy.world
19
5
submitted 1 year ago by kratoz29@lemm.ee to c/3ds@lemmy.world

cross-posted from: https://lemm.ee/post/11846918

This was recorded by a third person using a Steam Deck.

20
9
submitted 1 year ago* (last edited 1 year ago) by Fwow13@lemmy.world to c/3ds@lemmy.world
21
19
submitted 1 year ago by can@sh.itjust.works to c/3ds@lemmy.world
22
7
23
6
submitted 1 year ago by WhoRoger@lemmy.world to c/3ds@lemmy.world

Handheld consoles sound like a pretty cool concept in schools I guess? I'm just now realising it's never been much of a thing where I live, but I'm sure it has been, or still is, for a lot of you.

What kind of games do you play, or remember playing, when killing time during breaks? Tetris? Pokémon? Xenoblade? Or some multilayer game? Do other people participate?

And also, what handheld is the best model for this purpose I wonder? Sounds to me like the original GB just might be the best choice due to how bulletproof it is. Or maybe 2DS from the more modern era.

24
29
Favorite Obscure 3ds Games? (lemmy.blahaj.zone)

Do you enjoy any more obscure titles for the Nintendo 3ds? If so, what?

25
21
submitted 1 year ago* (last edited 1 year ago) by WhoRoger@lemmy.world to c/3ds@lemmy.world

Ok no funny intro this time. You'll read it anyway, right? Cocks shotgun

==========

Star Wars Battlefront: Elite Squadron (DS)

Nay don't get your hopes up: It's not a full-fledged Battlefront game on the DS. This is, for the most part, a top-down shooter, but it does take a lot from the Battlefront formula and bigger SW games overall. And it does have some first person and third person sections, so I'm including it just to round things up. Also, did you know there's a Battlefront game on the DS? I didn't.

Earlier this year I played Rogue Squadron for the N64. It's highly praised for the Star Wars feel - the music, sounds, assets, all that. And sure, that stuff works, especially if you like SW.

But I'm also not sure if a game should be praised for taking everything from other sources? It should stand on its own regardless of material, and frankly I don't think Rogue Squadron is that good outside of its licence. You don't even get space battles for crying out loud.

I'm mentioning this because Elite Squadron hits you with everything like a Star Wars game as well: The music, the look, the story as it begins at the beginning of Episode III. Yep definitely a SW game. But what is it aside of that?

Most of the playtime is spent in birds eye view, however everything is rendered in 3D, so there's no cheaping out there. It's not all there is though. Soon you'll also be riding a speeder in racing view with a back camera, and maybe most effectively, also fighting space battles. Like, in space. A war among the stars, who would've thought? And a few short turret sections here and there for good measure.

Shooting is very simple, the game auto-locks on a nearby enemy so you don't need to do much more than move and hold the button. As a battlefront game, you have 4 classes which you can switch at stations scattered everywhere. There's little reason to choose anything but a heavy and his chaingun, unless the game tells you to hack something.

Space battles are where it's at in my opinion. They're greatly simplified, in particular you can only move in a 2D plane left/right, but come on, even so flying a TIE or an X-Wing is pretty cool.

What's really interesting is how often the game switches between different mechanics. You'll never spend more then 10 minutes doing something before it switches to something else. It smells as being made for kids with a short attention span, but I still I welcome it, as it keeps things fresh. Again, it really is a simple game, so at least it doesn't get too boring.

I do appreciate how varied the environments are too - now yes it's all taken from the movies, but still, you get to to fight your fights on Geonosis, Kashyyk, Hoth, Endor, Mustafar, a few Star Destroyers... They look pretty nice too, all things considered. Simplistic, but recognisable and in 3D.

The story that holds everything together spans episodes III, IV, V, VI and a little beyond. You're a special clone - meaning you're the most generic dude with a brown beard game protagonist instead of the clone proper the Clone Wars are named after.

Anyway your twin brother stays with the empire, and you join the rebels, so you take part in all the major events and battles across the 4 movies, and meet most major characters. Eventually you even become a Jedi... Not what I expected, this kinda stands out like a sore thumb. But I guess it's a way to round things up and have truly everything in one game.

The story is quite cheesy in my opinion, but isn't too insulting and it does help move things along, especially combined with the fast pace of the game.

It's also a suuuuper easy game, enemies drop like flies. Well at least until the final boss, who's a cheating bastard (you'll never guess who is the adversary here, will you?), so I found it fair to cheat in return. Otherwise it would take like 20% of the entire playtime, sheesh.

So the game doesn't really have much of its own thing. It's almost all repurposed Star Wars stuff, if not from the movies, then from the Battlefront games proper. And what it adds, isn't much to write home about.

Still, it is close to an ultimate Star Wars DS game - you get to relive all the important bits from the movies, it keeps good pace and switches mechanics often so it doesn't get stale, and at total playtime of at most 4 hours, it's not too annoying.

Also, you can do skirmish fights with bots - including space battles, and various modes on the ground like point control, capture the droid or hero battles using the Jedi from the films. Maybe I'm looking at it wrong and just like with the big Battlefront games, multiplayer is really where it's at with this one.

Rating: 6/10 - optionally add a point or two for the bots, as that looks pretty fun.

==========

Dementium: The Ward Remaster (3DS)

Okaaaay I'll play it, geez...

So, I agree with the notion that if you can't make a decent story or setting, don't bother at all rather than make some generic trash. Which is why I don't mind that Bionicle Heroes doesn't have any story whatsoever, while the likes of Moon, C.O.R.E and Ironfall just go with the "fuck it, alien research going wrong and alien invasion it is, lol" first draft.

Anyway, the people behind Moon also made this horror game set in an abandoned hospital populated with zombies with teeth for ribs and children ghosts, because they come from Genericland ruled by King Standard the Universal.

I don't vibe with horror games well. I can do the Doom 3/F.E.A.R. kind of horror where I can move like a human with working legs and have enough firepower to level the continent 6 times over. Or alternatively when I can switch on wuss mode like in SOMA and go on to explore the apocalyptic carnage and be annoyed by stupid broken physics puzzles instead of the mutated critters constantly poking me with their bloody claws.

What I can't do much, is the survival kind of horror with tropes like limited saving, barely having ability to fight, and a character with shat pants that trips over their own feet.

Dementium is somewhere in between. There are weapons to deal with the threats (at least on the lowest "normal" difficulty), so that's something. But it also does the cheap horror gotchas like zombies jumping at you just as the new room loads, shitty little slimy flying embryos that can kill you very quickly if you don't pixel-perfect snipe them immediately, and infrequent save points, a very small area of vision without a flashlight, the walking pace of a salted snail, and the omnipresent annoying heartbeat, but... But... Hm...

Yea, no buts. It's a totally standard horror shooter, complete with cryptic messages written in blood, shuffling footsteps, locked doors and all that. Now, props for existing before the explosion of bazillions other 1st person low-poly horror games that are out today and do the exact same thing; and obviously it's on the DS/3DS, so that's extra points. But we had seen all of this so many times even before.

The game does exactly what it wants to do I guess, so if you're looking for horror on the go, then this should work well enough. DS is the right system for it indeed, as even the 3DS version already makes it a bit too smooth, while the native DS roughness fits it well. It's definitely creepy and unnerving enough. Mostly.

I quit about an hour in, when a Silent Hill-style skinless boss killed me in a locked room, because the controls are just fiddly enough and the walking pace is just slow enough for "real" combat to be quite annoying. And of course the last savepoint was several critters- and darkness-filled rooms back.

These and other classic survival horror tropes aren't even scary, it's just annoying bullshit and a great way to make me close and uninstall the game. I looked up a playthrough and I don't feel like I missed out on anything but more of the same blood-filled hospital hallways and repeating annoying enemies over and over anyway.

I sorta respect that the devs succeeded in what they wanted to do; for a DS game (originally) this is quite cool. However, even more so than Ironfall, it's not easy to look past how extremely derivative and uninspired it is. I think I'm rather gonna try Luigi's Mansion for some scary fix.

If you do want to try it, I suggest the DS version, as the PS1 low-poly styling and narrower field of view gives it more charisma.

Rating: 5-6/10 - functionally it's fine, but the clichés are annoying, and damn is it generic as hell. The extra point is just for there not being a lot of DS/3DS games like it.

==========

Call of Duty: Modern Warfare 3: Defiance (DS)

Send help. Why am I doing this to myself? COD4:MW really was a trojan horse of the N-Space developer, as it was quite alright, but the sequel and one later 007 spinoff were utter trash. I have no interest in World of War as it's clear that Brothers in Arms blows it out of the water, and I briefly tried Black Ops to find that it's also basically unplayable. But one remains... Egh fuck it, it can't be worse than what I've already seen.

But well, the game doesn't start too bad. It's a stealth mission, which is quite the first for COD and not as shit as GE007, the snow looks decent and hey, music is a more constant presence. Even the framerate doesn't tank too much until you start running into multiple enemies, and the AI is scaled back to the level of the first MW. Alright, maybe this won't be such a disaster.

And so I was playing - basically just going through the motions, and I certainly felt the same was the case for the developers. Just going through the motions, no passion anymore. MWM at least had a bit of that. In that one you had a remote controlled robot you needed to deploy and pick up; here, if there's a RC section, it just switches you to the robot's view and then back.

There is a handful of new mechanics, but they're all scraping the bottom of the barrel. To breach a door, you place a charge with a button, it blows, and then the scene goes into slow-mo like in the "big" COD games, except when I first got it, I didn't know if it's actually slow-mo or just the framerate tanking.

Even the TV news clips are mostly gone and there are just text briefings now. Everything in this game feels so, so tired. Maybe that's where the 'improved' gameplay comes from... There just were no more attempts to make something cool.

Of course, it doesn't help that while the previous two games had you chase after nuclear terrorists all around the world, here you get the most mundane objectives - secure a warehouse, secure a pipeline, secure a weapons shipment... Since MWD follows the main MW3 game and its ridiculous idea of Russia invading with wave attacks of middle-aged men and malnourished teenagers armed with weapons from the 50's... Er, okay, I guess this was quite prophetic after all. But in the whole game you only have random missions in the US, and it ends on a complete whimper.

I don't mind that in theory - I still think the simpler COD4 worked better than the overconfident, but almost unplayable MWM; and there's nothing wrong with small-scale, personal stories in games. But it feels truly lifeless, as if it was the last game out of five DS shooters in two years, in addition to all the other games n-Space has made during that time, and they ran out of steam.

Bugs are back too - AI glitching, objectives not registering, sounds not playing. More evidence of the same.

But in terms of playability, or rather playability to bullshit ratio, it's still the best of the trilogy. It went away with double-tap aiming and stupid minigames of COD4, it doesn't have the dogshit framerate and rabid AI of MWM... It just really doesn't have much of anything.

Not exactly an epic ending to the MW trilogy, the COD on DS saga, or the whole N-Space shooter lineup. Well, they died as they lived: Meh.

Rating: 5/10 - listed in dictionary under the definition of "average".

==========

Older reviews:

I. Moon, COD4, C.O.R.E., Ironfall: 3DS community - Patient gamers

II. Chibi Robo, MechAssault, Bionicle: 3DS community - Patient gamers

III. Brothers in Arms, GoldenEye Rogue Agent, COD:MWM: 3DS community - Patient gamers

IV. Metroid Prime Hunters, Dead'n'Furious, GoldenEye 007: 3DS community - Patient gamers

view more: next ›

Nintendo 3DS, 2DS and DS

4 readers
1 users here now

Nintendo 3DS, DS, 2DS gaming handhelds, games, accessories, gear, hacks, history and community. Fun, memories and friends associated with them.

Older handhelds like Game Boy, Game Boy Advance, Game&Watch also welcome.

To show your collection or pickup, use the pinned thread.

For hacks and piracy, use those respective communities. Also consider using the Game Boy community for GB-specific matters.

 

Related communities:

3DS Themes:

!3dsthemes@lemmy.world

3DS Hacks:

!3dshacks@lemmy.ml

3DS Piracy:

!3dspiracy@lemmy.dbzer0.com

DS Hacks:

!ndshacks@lemmy.ml

Game Boy:

!gameboy@lemmy.world

 

Nintendo communities:

!nintendo@lemmy.world

!nintendo@lemmy.ml

!nintendo@lemmy.ca

!nintendo@lemmy.podycust.co.uk

!nintendoswitch@lemmy.ml

!switch@lemmy.ml

 

Regular rules of conduct of Lemmy.world apply.

founded 1 year ago
MODERATORS