I did some back of the napkin math and it looks like we're going to get anti-tank mines...
It has taken 9 hours to get 7.5% so 0.83% per hour. There's 79 hours remaining. So 79 * 0.83% + 7.5% = 73.07%
[Update: 2024-08-03 20:18 UTC] Just did another napkin calculation. 72% projected completion when MO expires. We need a 59% increase in average kill rate to not get anti-tank mines.
[Update: 2024-08-04 20:38 UTC] Good push Helldivers. 80% projected completion when MO expires. Average of 0.78% per hour. We will get those mines but we didn't need them to kill so many of freedom's enemies.
This patch is weird. The nerfs don't bother me as I will drop the difficulty down or change my loadout depending on how much fun a team of 2 divers wants. I never did hard in Vermintide 2 because of the friendly fire and lack of skill.
What raises an eyebrow are the mission ending bugs. Bug breaches not spawning in the high value asset mission and rockets not launching. Weird disconnects and crashes that were not there pre-patch. I hope we get more stability patches until the next content patch.